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Node.js v7.6.0 Documentation
Table of Contents
- HTTP
- Class: http.Agent
- Class: http.ClientRequest
- Event: 'abort'
- Event: 'aborted'
- Event: 'connect'
- Event: 'continue'
- Event: 'response'
- Event: 'socket'
- Event: 'upgrade'
- request.abort()
- request.end([data][, encoding][, callback])
- request.flushHeaders()
- request.setNoDelay([noDelay])
- request.setSocketKeepAlive([enable][, initialDelay])
- request.setTimeout(timeout[, callback])
- request.write(chunk[, encoding][, callback])
- Class: http.Server
- Event: 'checkContinue'
- Event: 'checkExpectation'
- Event: 'clientError'
- Event: 'close'
- Event: 'connect'
- Event: 'connection'
- Event: 'request'
- Event: 'upgrade'
- server.close([callback])
- server.listen(handle[, callback])
- server.listen(path[, callback])
- server.listen([port][, hostname][, backlog][, callback])
- server.listening
- server.maxHeadersCount
- server.setTimeout(msecs, callback)
- server.timeout
- Class: http.ServerResponse
- Event: 'close'
- Event: 'finish'
- response.addTrailers(headers)
- response.end([data][, encoding][, callback])
- response.finished
- response.getHeader(name)
- response.headersSent
- response.removeHeader(name)
- response.sendDate
- response.setHeader(name, value)
- response.setTimeout(msecs, callback)
- response.statusCode
- response.statusMessage
- response.write(chunk[, encoding][, callback])
- response.writeContinue()
- response.writeHead(statusCode[, statusMessage][, headers])
- Class: http.IncomingMessage
- http.METHODS
- http.STATUS_CODES
- http.createServer([requestListener])
- http.get(options[, callback])
- http.globalAgent
- http.request(options[, callback])
HTTP#
Stability: 2 - Stable
To use the HTTP server and client one must require('http')
.
The HTTP interfaces in Node.js are designed to support many features of the protocol which have been traditionally difficult to use. In particular, large, possibly chunk-encoded, messages. The interface is careful to never buffer entire requests or responses--the user is able to stream data.
HTTP message headers are represented by an object like this:
{ 'content-length': '123',
'content-type': 'text/plain',
'connection': 'keep-alive',
'host': 'mysite.com',
'accept': '*/*' }
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications, Node.js's HTTP API is very low-level. It deals with stream handling and message parsing only. It parses a message into headers and body but it does not parse the actual headers or the body.
See message.headers
for details on how duplicate headers are handled.
The raw headers as they were received are retained in the rawHeaders
property, which is an array of [key, value, key2, value2, ...]
. For
example, the previous message header object might have a rawHeaders
list like the following:
[ 'ConTent-Length', '123456',
'content-LENGTH', '123',
'content-type', 'text/plain',
'CONNECTION', 'keep-alive',
'Host', 'mysite.com',
'accepT', '*/*' ]
Class: http.Agent#
An Agent
is responsible for managing connection persistence
and reuse for HTTP clients. It maintains a queue of pending requests
for a given host and port, reusing a single socket connection for each
until the queue is empty, at which time the socket is either destroyed
or put into a pool where it is kept to be used again for requests to the
same host and port. Whether it is destroyed or pooled depends on the
keepAlive
option.
Pooled connections have TCP Keep-Alive enabled for them, but servers may
still close idle connections, in which case they will be removed from the
pool and a new connection will be made when a new HTTP request is made for
that host and port. Servers may also refuse to allow multiple requests
over the same connection, in which case the connection will have to be
remade for every request and cannot be pooled. The Agent
will still make
the requests to that server, but each one will occur over a new connection.
When a connection is closed by the client or the server, it is removed from the pool. Any unused sockets in the pool will be unrefed so as not to keep the Node.js process running when there are no outstanding requests. (see socket.unref()).
It is good practice, to destroy()
an Agent
instance when it is no
longer in use, because unused sockets consume OS resources.
Sockets are removed from an agent's pool when the socket emits either
a 'close'
event or an 'agentRemove'
event. This means that if
you intend to keep one HTTP request open for a long time and don't
want it to stay in the pool you can do something along the lines of:
http.get(options, (res) => {
// Do stuff
}).on('socket', (socket) => {
socket.emit('agentRemove');
});
You may also use an agent for an individual request. By providing
{agent: false}
as an option to the http.get()
or http.request()
functions, a one-time use Agent
with default options will be used
for the client connection.
agent:false
:
http.get({
hostname: 'localhost',
port: 80,
path: '/',
agent: false // create a new agent just for this one request
}, (res) => {
// Do stuff with response
});
new Agent([options])#
options
<Object> Set of configurable options to set on the agent. Can have the following fields:keepAlive
<Boolean> Keep sockets around even when there are no outstanding requests, so they can be used for future requests without having to reestablish a TCP connection. Default =false
keepAliveMsecs
<Integer> When using thekeepAlive
option, specifies the initial delay for TCP Keep-Alive packets. Ignored when thekeepAlive
option isfalse
orundefined
. Default =1000
.maxSockets
<Number> Maximum number of sockets to allow per host. Default =Infinity
.maxFreeSockets
<Number> Maximum number of sockets to leave open in a free state. Only relevant ifkeepAlive
is set totrue
. Default =256
.
The default http.globalAgent
that is used by http.request()
has all
of these values set to their respective defaults.
To configure any of them, you must create your own http.Agent
instance.
const http = require('http');
var keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback);
agent.createConnection(options[, callback])#
options
<Object> Options containing connection details. Checknet.createConnection()
for the format of the optionscallback
<Function> Callback function that receives the created socket- Returns: <net.Socket>
Produces a socket/stream to be used for HTTP requests.
By default, this function is the same as net.createConnection()
. However,
custom agents may override this method in case greater flexibility is desired.
A socket/stream can be supplied in one of two ways: by returning the
socket/stream from this function, or by passing the socket/stream to callback
.
callback
has a signature of (err, stream)
.
agent.destroy()#
Destroy any sockets that are currently in use by the agent.
It is usually not necessary to do this. However, if you are using an
agent with keepAlive
enabled, then it is best to explicitly shut down
the agent when you know that it will no longer be used. Otherwise,
sockets may hang open for quite a long time before the server
terminates them.
agent.freeSockets#
An object which contains arrays of sockets currently awaiting use by
the agent when keepAlive
is enabled. Do not modify.
agent.getName(options)#
Get a unique name for a set of request options, to determine whether a
connection can be reused. For an HTTP agent, this returns
host:port:localAddress
. For an HTTPS agent, the name includes the
CA, cert, ciphers, and other HTTPS/TLS-specific options that determine
socket reusability.
agent.maxFreeSockets#
By default set to 256. For agents with keepAlive
enabled, this
sets the maximum number of sockets that will be left open in the free
state.
agent.maxSockets#
By default set to Infinity. Determines how many concurrent sockets the agent can have open per origin. Origin is either a 'host:port' or 'host:port:localAddress' combination.
agent.requests#
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
agent.sockets#
An object which contains arrays of sockets currently in use by the agent. Do not modify.
Class: http.ClientRequest#
This object is created internally and returned from http.request()
. It
represents an in-progress request whose header has already been queued. The
header is still mutable using the setHeader(name, value)
, getHeader(name)
,
removeHeader(name)
API. The actual header will be sent along with the first
data chunk or when closing the connection.
To get the response, add a listener for 'response'
to the request object.
'response'
will be emitted from the request object when the response
headers have been received. The 'response'
event is executed with one
argument which is an instance of http.IncomingMessage
.
During the 'response'
event, one can add listeners to the
response object; particularly to listen for the 'data'
event.
If no 'response'
handler is added, then the response will be
entirely discarded. However, if you add a 'response'
event handler,
then you must consume the data from the response object, either by
calling response.read()
whenever there is a 'readable'
event, or
by adding a 'data'
handler, or by calling the .resume()
method.
Until the data is consumed, the 'end'
event will not fire. Also, until
the data is read it will consume memory that can eventually lead to a
'process out of memory' error.
Note: Node.js does not check whether Content-Length and the length of the body which has been transmitted are equal or not.
The request implements the Writable Stream interface. This is an
EventEmitter
with the following events:
Event: 'abort'#
Emitted when the request has been aborted by the client. This event is only
emitted on the first call to abort()
.
Event: 'aborted'#
Emitted when the request has been aborted by the server and the network socket has closed.
Event: 'connect'#
response
<http.IncomingMessage>socket
<net.Socket>head
<Buffer>
Emitted each time a server responds to a request with a CONNECT
method. If this
event is not being listened for, clients receiving a CONNECT
method will have
their connections closed.
A client and server pair that shows you how to listen for the 'connect'
event:
const http = require('http');
const net = require('net');
const url = require('url');
// Create an HTTP tunneling proxy
var proxy = http.createServer( (req, res) => {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
proxy.on('connect', (req, cltSocket, head) => {
// connect to an origin server
var srvUrl = url.parse(`http://${req.url}`);
var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, () => {
cltSocket.write('HTTP/1.1 200 Connection Established\r\n' +
'Proxy-agent: Node.js-Proxy\r\n' +
'\r\n');
srvSocket.write(head);
srvSocket.pipe(cltSocket);
cltSocket.pipe(srvSocket);
});
});
// now that proxy is running
proxy.listen(1337, '127.0.0.1', () => {
// make a request to a tunneling proxy
var options = {
port: 1337,
hostname: '127.0.0.1',
method: 'CONNECT',
path: 'www.google.com:80'
};
var req = http.request(options);
req.end();
req.on('connect', (res, socket, head) => {
console.log('got connected!');
// make a request over an HTTP tunnel
socket.write('GET / HTTP/1.1\r\n' +
'Host: www.google.com:80\r\n' +
'Connection: close\r\n' +
'\r\n');
socket.on('data', (chunk) => {
console.log(chunk.toString());
});
socket.on('end', () => {
proxy.close();
});
});
});
Event: 'continue'#
Emitted when the server sends a '100 Continue' HTTP response, usually because the request contained 'Expect: 100-continue'. This is an instruction that the client should send the request body.
Event: 'response'#
response
<http.IncomingMessage>
Emitted when a response is received to this request. This event is emitted only once.
Event: 'socket'#
socket
<net.Socket>
Emitted after a socket is assigned to this request.
Event: 'upgrade'#
response
<http.IncomingMessage>socket
<net.Socket>head
<Buffer>
Emitted each time a server responds to a request with an upgrade. If this event is not being listened for, clients receiving an upgrade header will have their connections closed.
A client server pair that show you how to listen for the 'upgrade'
event.
const http = require('http');
// Create an HTTP server
var srv = http.createServer( (req, res) => {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('okay');
});
srv.on('upgrade', (req, socket, head) => {
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
'Upgrade: WebSocket\r\n' +
'Connection: Upgrade\r\n' +
'\r\n');
socket.pipe(socket); // echo back
});
// now that server is running
srv.listen(1337, '127.0.0.1', () => {
// make a request
var options = {
port: 1337,
hostname: '127.0.0.1',
headers: {
'Connection': 'Upgrade',
'Upgrade': 'websocket'
}
};
var req = http.request(options);
req.end();
req.on('upgrade', (res, socket, upgradeHead) => {
console.log('got upgraded!');
socket.end();
process.exit(0);
});
});
request.abort()#
Marks the request as aborting. Calling this will cause remaining data in the response to be dropped and the socket to be destroyed.
request.end([data][, encoding][, callback])#
data
<String> | <Buffer>encoding
<String>callback
<Function>
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating '0\r\n\r\n'
.
If data
is specified, it is equivalent to calling
response.write(data, encoding)
followed by request.end(callback)
.
If callback
is specified, it will be called when the request stream
is finished.
request.flushHeaders()#
Flush the request headers.
For efficiency reasons, Node.js normally buffers the request headers until you
call request.end()
or write the first chunk of request data. It then tries
hard to pack the request headers and data into a single TCP packet.
That's usually what you want (it saves a TCP round-trip) but not when the first
data is not sent until possibly much later. request.flushHeaders()
lets you bypass
the optimization and kickstart the request.
request.setNoDelay([noDelay])#
noDelay
<Boolean>
Once a socket is assigned to this request and is connected
socket.setNoDelay()
will be called.
request.setSocketKeepAlive([enable][, initialDelay])#
Once a socket is assigned to this request and is connected
socket.setKeepAlive()
will be called.
request.setTimeout(timeout[, callback])#
timeout
<Number> Milliseconds before a request is considered to be timed out.callback
<Function> Optional function to be called when a timeout occurs. Same as binding to thetimeout
event.
Once a socket is assigned to this request and is connected
socket.setTimeout()
will be called.
Returns request
.
request.write(chunk[, encoding][, callback])#
chunk
<String> | <Buffer>encoding
<String>callback
<Function>
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
['Transfer-Encoding', 'chunked']
header line when
creating the request.
The encoding
argument is optional and only applies when chunk
is a string.
Defaults to 'utf8'
.
The callback
argument is optional and will be called when this chunk of data
is flushed.
Returns request
.
Class: http.Server#
This class inherits from net.Server
and has the following additional events:
Event: 'checkContinue'#
request
<http.IncomingMessage>response
<http.ServerResponse>
Emitted each time a request with an HTTP Expect: 100-continue
is received.
If this event is not listened for, the server will automatically respond
with a 100 Continue
as appropriate.
Handling this event involves calling response.writeContinue()
if the client
should continue to send the request body, or generating an appropriate HTTP
response (e.g. 400 Bad Request) if the client should not continue to send the
request body.
Note that when this event is emitted and handled, the 'request'
event will
not be emitted.
Event: 'checkExpectation'#
request
<http.ClientRequest>response
<http.ServerResponse>
Emitted each time a request with an HTTP Expect
header is received, where the
value is not 100-continue
. If this event is not listened for, the server will
automatically respond with a 417 Expectation Failed
as appropriate.
Note that when this event is emitted and handled, the 'request'
event will
not be emitted.
Event: 'clientError'#
exception
<Error>socket
<net.Socket>
If a client connection emits an 'error'
event, it will be forwarded here.
Listener of this event is responsible for closing/destroying the underlying
socket. For example, one may wish to more gracefully close the socket with an
HTTP '400 Bad Request' response instead of abruptly severing the connection.
Default behavior is to destroy the socket immediately on malformed request.
socket
is the net.Socket
object that the error originated from.
const http = require('http');
const server = http.createServer((req, res) => {
res.end();
});
server.on('clientError', (err, socket) => {
socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
});
server.listen(8000);
When the 'clientError'
event occurs, there is no request
or response
object, so any HTTP response sent, including response headers and payload,
must be written directly to the socket
object. Care must be taken to
ensure the response is a properly formatted HTTP response message.
Event: 'close'#
Emitted when the server closes.
Event: 'connect'#
request
<http.IncomingMessage> Arguments for the HTTP request, as it is in the'request'
eventsocket
<net.Socket> Network socket between the server and clienthead
<Buffer> The first packet of the tunneling stream (may be empty)
Emitted each time a client requests an HTTP CONNECT
method. If this event is
not listened for, then clients requesting a CONNECT
method will have their
connections closed.
After this event is emitted, the request's socket will not have a 'data'
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
Event: 'connection'#
socket
<net.Socket>
When a new TCP stream is established. socket
is an object of type
net.Socket
. Usually users will not want to access this event. In
particular, the socket will not emit 'readable'
events because of how
the protocol parser attaches to the socket. The socket
can also be
accessed at request.connection
.
Event: 'request'#
request
<http.IncomingMessage>response
<http.ServerResponse>
Emitted each time there is a request. Note that there may be multiple requests per connection (in the case of HTTP Keep-Alive connections).
Event: 'upgrade'#
request
<http.IncomingMessage> Arguments for the HTTP request, as it is in the'request'
eventsocket
<net.Socket> Network socket between the server and clienthead
<Buffer> The first packet of the upgraded stream (may be empty)
Emitted each time a client requests an HTTP upgrade. If this event is not listened for, then clients requesting an upgrade will have their connections closed.
After this event is emitted, the request's socket will not have a 'data'
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
server.close([callback])#
callback
<Function>
Stops the server from accepting new connections. See net.Server.close()
.
server.listen(handle[, callback])#
handle
<Object>callback
<Function>
The handle
object can be set to either a server or socket (anything
with an underlying _handle
member), or a {fd: <n>}
object.
This will cause the server to accept connections on the specified handle, but it is presumed that the file descriptor or handle has already been bound to a port or domain socket.
Listening on a file descriptor is not supported on Windows.
This function is asynchronous. callback
will be added as a listener for the
'listening'
event. See also net.Server.listen()
.
Returns server
.
Note: The server.listen()
method may be called multiple times. Each
subsequent call will re-open the server using the provided options.
server.listen(path[, callback])#
path
<String>callback
<Function>
Start a UNIX socket server listening for connections on the given path
.
This function is asynchronous. callback
will be added as a listener for the
'listening'
event. See also net.Server.listen(path)
.
Note: The server.listen()
method may be called multiple times. Each
subsequent call will re-open the server using the provided options.
server.listen([port][, hostname][, backlog][, callback])#
port
<Number>hostname
<String>backlog
<Number>callback
<Function>
Begin accepting connections on the specified port
and hostname
. If the
hostname
is omitted, the server will accept connections on any IPv6 address
(::
) when IPv6 is available, or any IPv4 address (0.0.0.0
) otherwise.
Omit the port argument, or use a port value of 0
, to have the operating system
assign a random port, which can be retrieved by using server.address().port
after the 'listening'
event has been emitted.
To listen to a unix socket, supply a filename instead of port and hostname.
backlog
is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
tcp_max_syn_backlog
and somaxconn
on linux. The default value of this
parameter is 511 (not 512).
This function is asynchronous. callback
will be added as a listener for the
'listening'
event. See also net.Server.listen(port)
.
Note: The server.listen()
method may be called multiple times. Each
subsequent call will re-open the server using the provided options.
server.listening#
A Boolean indicating whether or not the server is listening for connections.
server.maxHeadersCount#
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 - no limit will be applied.
server.setTimeout(msecs, callback)#
msecs
<Number>callback
<Function>
Sets the timeout value for sockets, and emits a 'timeout'
event on
the Server object, passing the socket as an argument, if a timeout
occurs.
If there is a 'timeout'
event listener on the Server object, then it
will be called with the timed-out socket as an argument.
By default, the Server's timeout value is 2 minutes, and sockets are
destroyed automatically if they time out. However, if you assign a
callback to the Server's 'timeout'
event, then you are responsible
for handling socket timeouts.
Returns server
.
server.timeout#
- <Number> Default = 120000 (2 minutes)
The number of milliseconds of inactivity before a socket is presumed to have timed out.
Note that the socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
Set to 0 to disable any kind of automatic timeout behavior on incoming connections.
Class: http.ServerResponse#
This object is created internally by an HTTP server--not by the user. It is
passed as the second parameter to the 'request'
event.
The response implements, but does not inherit from, the Writable Stream
interface. This is an EventEmitter
with the following events:
Event: 'close'#
Indicates that the underlying connection was terminated before
response.end()
was called or able to flush.
Event: 'finish'#
Emitted when the response has been sent. More specifically, this event is emitted when the last segment of the response headers and body have been handed off to the operating system for transmission over the network. It does not imply that the client has received anything yet.
After this event, no more events will be emitted on the response object.
response.addTrailers(headers)#
headers
<Object>
This method adds HTTP trailing headers (a header but at the end of the message) to the response.
Trailers will only be emitted if chunked encoding is used for the response; if it is not (e.g. if the request was HTTP/1.0), they will be silently discarded.
Note that HTTP requires the Trailer
header to be sent if you intend to
emit trailers, with a list of the header fields in its value. E.g.,
response.writeHead(200, { 'Content-Type': 'text/plain',
'Trailer': 'Content-MD5' });
response.write(fileData);
response.addTrailers({'Content-MD5': '7895bf4b8828b55ceaf47747b4bca667'});
response.end();
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
response.end([data][, encoding][, callback])#
data
<String> | <Buffer>encoding
<String>callback
<Function>
This method signals to the server that all of the response headers and body
have been sent; that server should consider this message complete.
The method, response.end()
, MUST be called on each response.
If data
is specified, it is equivalent to calling
response.write(data, encoding)
followed by response.end(callback)
.
If callback
is specified, it will be called when the response stream
is finished.
response.finished#
Boolean value that indicates whether the response has completed. Starts
as false
. After response.end()
executes, the value will be true
.
response.getHeader(name)#
Reads out a header that's already been queued but not sent to the client. Note that the name is case insensitive.
Example:
var contentType = response.getHeader('content-type');
response.headersSent#
Boolean (read-only). True if headers were sent, false otherwise.
response.removeHeader(name)#
name
<String>
Removes a header that's queued for implicit sending.
Example:
response.removeHeader('Content-Encoding');
response.sendDate#
When true, the Date header will be automatically generated and sent in the response if it is not already present in the headers. Defaults to true.
This should only be disabled for testing; HTTP requires the Date header in responses.
response.setHeader(name, value)#
Sets a single header value for implicit headers. If this header already exists in the to-be-sent headers, its value will be replaced. Use an array of strings here if you need to send multiple headers with the same name.
Example:
response.setHeader('Content-Type', 'text/html');
or
response.setHeader('Set-Cookie', ['type=ninja', 'language=javascript']);
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
When headers have been set with response.setHeader()
, they will be merged with
any headers passed to response.writeHead()
, with the headers passed to
response.writeHead()
given precedence.
// returns content-type = text/plain
const server = http.createServer((req,res) => {
res.setHeader('Content-Type', 'text/html');
res.setHeader('X-Foo', 'bar');
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('ok');
});
response.setTimeout(msecs, callback)#
msecs
<Number>callback
<Function>
Sets the Socket's timeout value to msecs
. If a callback is
provided, then it is added as a listener on the 'timeout'
event on
the response object.
If no 'timeout'
listener is added to the request, the response, or
the server, then sockets are destroyed when they time out. If you
assign a handler on the request, the response, or the server's
'timeout'
events, then it is your responsibility to handle timed out
sockets.
Returns response
.
response.statusCode#
When using implicit headers (not calling response.writeHead()
explicitly),
this property controls the status code that will be sent to the client when
the headers get flushed.
Example:
response.statusCode = 404;
After response header was sent to the client, this property indicates the status code which was sent out.
response.statusMessage#
When using implicit headers (not calling response.writeHead()
explicitly), this property
controls the status message that will be sent to the client when the headers get
flushed. If this is left as undefined
then the standard message for the status
code will be used.
Example:
response.statusMessage = 'Not found';
After response header was sent to the client, this property indicates the status message which was sent out.
response.write(chunk[, encoding][, callback])#
chunk
<String> | <Buffer>encoding
<String>callback
<Function>- Returns: <Boolean>
If this method is called and response.writeHead()
has not been called,
it will switch to implicit header mode and flush the implicit headers.
This sends a chunk of the response body. This method may be called multiple times to provide successive parts of the body.
chunk
can be a string or a buffer. If chunk
is a string,
the second parameter specifies how to encode it into a byte stream.
By default the encoding
is 'utf8'
. callback
will be called when this chunk
of data is flushed.
Note: This is the raw HTTP body and has nothing to do with higher-level multi-part body encodings that may be used.
The first time response.write()
is called, it will send the buffered
header information and the first body to the client. The second time
response.write()
is called, Node.js assumes you're going to be streaming
data, and sends that separately. That is, the response is buffered up to the
first chunk of body.
Returns true
if the entire data was flushed successfully to the kernel
buffer. Returns false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is free again.
response.writeContinue()#
Sends a HTTP/1.1 100 Continue message to the client, indicating that
the request body should be sent. See the 'checkContinue'
event on Server
.
response.writeHead(statusCode[, statusMessage][, headers])#
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404
. The last argument, headers
, are the response headers.
Optionally one can give a human-readable statusMessage
as the second
argument.
Example:
var body = 'hello world';
response.writeHead(200, {
'Content-Length': Buffer.byteLength(body),
'Content-Type': 'text/plain' });
This method must only be called once on a message and it must
be called before response.end()
is called.
If you call response.write()
or response.end()
before calling this,
the implicit/mutable headers will be calculated and call this function for you.
When headers have been set with response.setHeader()
, they will be merged with
any headers passed to response.writeHead()
, with the headers passed to
response.writeHead()
given precedence.
// returns content-type = text/plain
const server = http.createServer((req,res) => {
res.setHeader('Content-Type', 'text/html');
res.setHeader('X-Foo', 'bar');
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('ok');
});
Note that Content-Length is given in bytes not characters. The above example
works because the string 'hello world'
contains only single byte characters.
If the body contains higher coded characters then Buffer.byteLength()
should be used to determine the number of bytes in a given encoding.
And Node.js does not check whether Content-Length and the length of the body
which has been transmitted are equal or not.
Attempting to set a header field name or value that contains invalid characters
will result in a TypeError
being thrown.
Class: http.IncomingMessage#
An IncomingMessage
object is created by http.Server
or
http.ClientRequest
and passed as the first argument to the 'request'
and 'response'
event respectively. It may be used to access response status,
headers and data.
It implements the Readable Stream interface, as well as the following additional events, methods, and properties.
Event: 'aborted'#
Emitted when the request has been aborted by the client and the network socket has closed.
Event: 'close'#
Indicates that the underlying connection was closed.
Just like 'end'
, this event occurs only once per response.
message.destroy([error])#
error
<Error>
Calls destroy()
on the socket that received the IncomingMessage
. If error
is provided, an 'error'
event is emitted and error
is passed as an argument
to any listeners on the event.
message.headers#
The request/response headers object.
Key-value pairs of header names and values. Header names are lower-cased. Example:
// Prints something like:
//
// { 'user-agent': 'curl/7.22.0',
// host: '127.0.0.1:8000',
// accept: '*/*' }
console.log(request.headers);
Duplicates in raw headers are handled in the following ways, depending on the header name:
- Duplicates of
age
,authorization
,content-length
,content-type
,etag
,expires
,from
,host
,if-modified-since
,if-unmodified-since
,last-modified
,location
,max-forwards
,proxy-authorization
,referer
,retry-after
, oruser-agent
are discarded. set-cookie
is always an array. Duplicates are added to the array.- For all other headers, the values are joined together with ', '.
message.httpVersion#
In case of server request, the HTTP version sent by the client. In the case of
client response, the HTTP version of the connected-to server.
Probably either '1.1'
or '1.0'
.
Also message.httpVersionMajor
is the first integer and
message.httpVersionMinor
is the second.
message.method#
Only valid for request obtained from http.Server
.
The request method as a string. Read only. Example:
'GET'
, 'DELETE'
.
message.rawHeaders#
The raw request/response headers list exactly as they were received.
Note that the keys and values are in the same list. It is not a list of tuples. So, the even-numbered offsets are key values, and the odd-numbered offsets are the associated values.
Header names are not lowercased, and duplicates are not merged.
// Prints something like:
//
// [ 'user-agent',
// 'this is invalid because there can be only one',
// 'User-Agent',
// 'curl/7.22.0',
// 'Host',
// '127.0.0.1:8000',
// 'ACCEPT',
// '*/*' ]
console.log(request.rawHeaders);
message.rawTrailers#
The raw request/response trailer keys and values exactly as they were
received. Only populated at the 'end'
event.
message.setTimeout(msecs, callback)#
msecs
<Number>callback
<Function>
Calls message.connection.setTimeout(msecs, callback)
.
Returns message
.
message.statusCode#
Only valid for response obtained from http.ClientRequest
.
The 3-digit HTTP response status code. E.G. 404
.
message.statusMessage#
Only valid for response obtained from http.ClientRequest
.
The HTTP response status message (reason phrase). E.G. OK
or Internal Server Error
.
message.socket#
The net.Socket
object associated with the connection.
With HTTPS support, use request.socket.getPeerCertificate()
to obtain the
client's authentication details.
message.trailers#
The request/response trailers object. Only populated at the 'end'
event.
message.url#
Only valid for request obtained from http.Server
.
Request URL string. This contains only the URL that is present in the actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.url
will be:
'/status?name=ryan'
If you would like to parse the URL into its parts, you can use
require('url').parse(request.url)
. Example:
$ node
> require('url').parse('/status?name=ryan')
{
href: '/status?name=ryan',
search: '?name=ryan',
query: 'name=ryan',
pathname: '/status'
}
If you would like to extract the parameters from the query string,
you can use the require('querystring').parse
function, or pass
true
as the second argument to require('url').parse
. Example:
$ node
> require('url').parse('/status?name=ryan', true)
{
href: '/status?name=ryan',
search: '?name=ryan',
query: {name: 'ryan'},
pathname: '/status'
}
http.METHODS#
A list of the HTTP methods that are supported by the parser.
http.STATUS_CODES#
A collection of all the standard HTTP response status codes, and the
short description of each. For example, http.STATUS_CODES[404] === 'Not
Found'
.
http.createServer([requestListener])#
- Returns: <http.Server>
Returns a new instance of http.Server
.
The requestListener
is a function which is automatically
added to the 'request'
event.
http.get(options[, callback])#
options
<Object>callback
<Function>- Returns: <http.ClientRequest>
Since most requests are GET requests without bodies, Node.js provides this
convenience method. The only difference between this method and
http.request()
is that it sets the method to GET and calls req.end()
automatically. Note that response data must be consumed in the callback
for reasons stated in http.ClientRequest
section.
The callback
is invoked with a single argument that is an instance of
http.IncomingMessage
JSON Fetching Example:
http.get('http://nodejs.org/dist/index.json', (res) => {
const statusCode = res.statusCode;
const contentType = res.headers['content-type'];
let error;
if (statusCode !== 200) {
error = new Error(`Request Failed.\n` +
`Status Code: ${statusCode}`);
} else if (!/^application\/json/.test(contentType)) {
error = new Error(`Invalid content-type.\n` +
`Expected application/json but received ${contentType}`);
}
if (error) {
console.log(error.message);
// consume response data to free up memory
res.resume();
return;
}
res.setEncoding('utf8');
let rawData = '';
res.on('data', (chunk) => rawData += chunk);
res.on('end', () => {
try {
let parsedData = JSON.parse(rawData);
console.log(parsedData);
} catch (e) {
console.log(e.message);
}
});
}).on('error', (e) => {
console.log(`Got error: ${e.message}`);
});
http.globalAgent#
Global instance of Agent
which is used as the default for all HTTP client
requests.
http.request(options[, callback])#
options
<Object>protocol
<String> Protocol to use. Defaults to'http:'
.host
<String> A domain name or IP address of the server to issue the request to. Defaults to'localhost'
.hostname
<String> Alias forhost
. To supporturl.parse()
,hostname
is preferred overhost
.family
<Number> IP address family to use when resolvinghost
andhostname
. Valid values are4
or6
. When unspecified, both IP v4 and v6 will be used.port
<Number> Port of remote server. Defaults to 80.localAddress
<String> Local interface to bind for network connections.socketPath
<String> Unix Domain Socket (use one of host:port or socketPath).method
<String> A string specifying the HTTP request method. Defaults to'GET'
.path
<String> Request path. Defaults to'/'
. Should include query string if any. E.G.'/index.html?page=12'
. An exception is thrown when the request path contains illegal characters. Currently, only spaces are rejected but that may change in the future.headers
<Object> An object containing request headers.auth
<String> Basic authentication i.e.'user:password'
to compute an Authorization header.agent
<http.Agent> | <Boolean> ControlsAgent
behavior. Possible values:undefined
(default): usehttp.globalAgent
for this host and port.Agent
object: explicitly use the passed inAgent
.false
: causes a newAgent
with default values to be used.
createConnection
<Function> A function that produces a socket/stream to use for the request when theagent
option is not used. This can be used to avoid creating a customAgent
class just to override the defaultcreateConnection
function. Seeagent.createConnection()
for more details.timeout
<Integer>: A number specifying the socket timeout in milliseconds. This will set the timeout before the socket is connected.
callback
<Function>- Returns: <http.ClientRequest>
Node.js maintains several connections per server to make HTTP requests. This function allows one to transparently issue requests.
options
can be an object or a string. If options
is a string, it is
automatically parsed with url.parse()
.
The optional callback
parameter will be added as a one time listener for
the 'response'
event.
http.request()
returns an instance of the http.ClientRequest
class. The ClientRequest
instance is a writable stream. If one needs to
upload a file with a POST request, then write to the ClientRequest
object.
Example:
var postData = querystring.stringify({
'msg' : 'Hello World!'
});
var options = {
hostname: 'www.google.com',
port: 80,
path: '/upload',
method: 'POST',
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
'Content-Length': Buffer.byteLength(postData)
}
};
var req = http.request(options, (res) => {
console.log(`STATUS: ${res.statusCode}`);
console.log(`HEADERS: ${JSON.stringify(res.headers)}`);
res.setEncoding('utf8');
res.on('data', (chunk) => {
console.log(`BODY: ${chunk}`);
});
res.on('end', () => {
console.log('No more data in response.');
});
});
req.on('error', (e) => {
console.log(`problem with request: ${e.message}`);
});
// write data to request body
req.write(postData);
req.end();
Note that in the example req.end()
was called. With http.request()
one
must always call req.end()
to signify that you're done with the request -
even if there is no data being written to the request body.
If any error is encountered during the request (be that with DNS resolution,
TCP level errors, or actual HTTP parse errors) an 'error'
event is emitted
on the returned request object. As with all 'error'
events, if no listeners
are registered the error will be thrown.
There are a few special headers that should be noted.
Sending a 'Connection: keep-alive' will notify Node.js that the connection to the server should be persisted until the next request.
Sending a 'Content-Length' header will disable the default chunked encoding.
Sending an 'Expect' header will immediately send the request headers. Usually, when sending 'Expect: 100-continue', you should both set a timeout and listen for the
'continue'
event. See RFC2616 Section 8.2.3 for more information.Sending an Authorization header will override using the
auth
option to compute basic authentication.