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Node.js v5.3.0 Documentation
Table of Contents
Console#
Stability: 2 - Stable
The module defines a Console
class and exports a console
object.
The console
object is a special instance of Console
whose output is
sent to stdout or stderr.
For ease of use, console
is defined as a global object and can be used
directly without require
.
Class: Console#
Use require('console').Console
or console.Console
to access this class.
var Console = require('console').Console;
var Console = console.Console;
You can use the Console
class to create a simple logger like console
but
with different output streams.
new Console(stdout[, stderr])#
Create a new Console
by passing one or two writable stream instances.
stdout
is a writable stream to print log or info output. stderr
is used for warning or error output. If stderr
isn't passed, the warning
and error output will be sent to the stdout
.
var output = fs.createWriteStream('./stdout.log');
var errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
var logger = new Console(output, errorOutput);
// use it like console
var count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5
The global console
is a special Console
whose output is sent to
process.stdout
and process.stderr
:
new Console(process.stdout, process.stderr);
console#
- Object
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr.
The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit) and asynchronous when it's a pipe (to avoid blocking for long periods of time).
That is, in the following example, stdout is non-blocking while stderr is blocking:
$ node script.js 2> error.log | tee info.log
Typically, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data.
console.assert(value[, message][, ...])#
Similar to assert.ok()
, but the error message is formatted as
util.format(message...)
.
console.dir(obj[, options])#
Uses util.inspect()
on obj
and prints the resulting string to stdout.
This function bypasses any custom inspect()
function on obj
. An optional
options
object may be passed that alters certain aspects of the formatted
string:
showHidden
- iftrue
then the object's non-enumerable and symbol properties will be shown too. Defaults tofalse
.depth
- tellsinspect
how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to2
. To make it recurse indefinitely, passnull
.colors
- iftrue
, then the output will be styled with ANSI color codes. Defaults tofalse
. Colors are customizable; see customizingutil.inspect()
colors.
console.error([data][, ...])#
Same as console.log()
but prints to stderr.
console.info([data][, ...])#
Same as console.log()
.
console.log([data][, ...])#
Prints to stdout with newline. This function can take multiple arguments in a
printf()
-like way:
var count = 5;
console.log('count: %d', count);
// prints 'count: 5'
If formatting elements are not found in the first string then
util.inspect()
is used on each argument. See util.format()
for more
information.
console.time(label)#
Starts a timer that can be used to compute the duration of an operation. Timers
are identified by a unique name. Use the same name when you call
console.timeEnd()
to stop the timer and output the elapsed time in
milliseconds. Timer durations are accurate to the sub-millisecond.
console.timeEnd(label)#
Stops a timer that was previously started by calling console.time()
and
prints the result to the console:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
// prints 100-elements: 225.438ms
console.trace(message[, ...])#
Print to stderr 'Trace :'
, followed by the formatted message and stack trace
to the current position.
console.warn([data][, ...])#
Same as console.error()
.