main.qml Example File

qmldatainput/qml/qmldatainput/main.qml
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 import QtQuick 2.7
 import QtStudio3D.OpenGL 2.4

 Item {
     id: mainview
     width: 1280
     height: 768
     visible: true

     // Show the list of datainputs queried by Q3DSPresentation queried from Presentation
     Column {
         id : diColumn
         opacity: 50
         z: 1

         Text { text: "Datainputs"; color: "red"; bottomPadding: 5; }

         Repeater {
             id: diList
             height: childrenRect.height

             property var diObjList

             model: diObjList

             function updateModel() {
                 diObjList = studio3D.presentation.getDataInputs();

                 for (var i = 0; i < count; ++i) {
                     // Use dynamically queried datainput to set value.
                     if (diObjList[i].name === "queriedInput") {
                         console.log("Updating " + diObjList[i].name);
                         diObjList[i].value = "This text is controlled by " + diObjList[i].name;
                     }
                 }
             }

             Text {
                 id: diItem
                 color: "white"
                 // Show the metadata keys available for this datainput and
                 // min-max range for datainput type Ranged Number
                 text: "name: " + modelData.name
                       + (modelData.max !== 0 ? "\n    range min: " + modelData.min
                                                + "\n    range max: " + modelData.max
                                              : "")
                       + " \n    metadata keys: [" + modelData.metadataKeys + "]"
                 font.pointSize: 6
             }
         }
     }

     Studio3D {
         id: studio3D
         anchors.fill: parent
         height: 900
         width: 1280

         property real inputNumber: 0
         property vector4d inputColorVec4: Qt.vector4d(0, 0, 0, 1)
         property vector3d inputCamRotVec3: Qt.vector3d(0, 0, 0)
         property vector3d inputScaleVec3: Qt.vector3d(0, 0, 0)
         property string inputString: ""
         property variant inputVariant: 0

         // A changing property to demonstrate DataInput
         NumberAnimation {
             target: studio3D
             property: "inputNumber"
             duration: 20000
             from: 0
             to: 360
             loops: Animation.Infinite
             running: true
         }
         Vector3dAnimation {
             target: studio3D
             property: "inputScaleVec3"
             duration: 12000
             from: Qt.vector3d(0.3, 0.5, 0.5)
             to: Qt.vector3d(4.0, 4.0, 1.0)
             loops: Animation.Infinite
             running: true
         }
         PropertyAnimation {
             target: studio3D
             property: "inputColorVec4"
             duration: 6000
             from: Qt.vector4d(0.1, 0.1, 0.3, 1.0)
             to: Qt.vector4d(1.0, 0.5, 1.0, 1.0)
             loops: Animation.Infinite
             running: true
         }
         Vector3dAnimation {
             target: studio3D
             property: "inputCamRotVec3"
             duration: 20000
             from: Qt.vector3d(-5, -5, 0.0)
             to: Qt.vector3d(10.0, 10.1, 10.0)
             loops: Animation.Infinite
             running: true
         }
         NumberAnimation {
             target: studio3D
             property: "inputString"
             duration: 20000
             from: 0
             to: 1
             loops: Animation.Infinite
             running: true
         }
         NumberAnimation {
             target: studio3D
             property: "inputVariant"
             duration: 5000
             from: 20
             to: 100
             loops: Animation.Infinite
             running: true
         }

         // Presentation item is used to control the presentation.
         Presentation {
             id: presentation

             source: "qrc:/presentation/datainput.uia"

             onDataInputsReady: {
                 diList.updateModel();
             }
             DataInput {
                 // Name must match the data input name specified in the presentation
                 name: "rangeInput"
                 value: studio3D.inputNumber
             }
             DataInput {
                 name: "scaleInput"
                 value: studio3D.inputScaleVec3
             }
             DataInput {
                 name: "colorInput"
                 value: studio3D.inputColorVec4
             }
             DataInput {
                 name: "cameraRotInput"
                 value: studio3D.inputCamRotVec3
             }
             DataInput {
                 name: "stringInput"
                 value: studio3D.inputString
             }
             DataInput {
                 name: "variantInput"
                 value: studio3D.inputVariant
             }
         }
     }

 }