AuSoundRecord - create a flow to record audio to any destination.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecord(server, source, gain,
num_samples, mode, sound_data, flow, volume_mult_elem,
status)
AuServer *server;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
num_samples
Specifies the number of samples to record.
sound_data
Specifies the sound information.
volume_mult_elem
Accord to the comment in the source, not implemented.
AuSoundRecord creates a flow to record audio from source to any destination and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.
AuBadDevice.
audiolib - Network Audio System C Language Interface