Class
ClapperMpris
deprecated: 0.10
Description [src]
final class Clapper.Mpris : Clapper.Feature
{
/* No available fields */
}
An optional MPRIS feature to add to the player.
Not every OS supports MPRIS. Use CLAPPER_HAVE_MPRIS macro
to check if Clapper API was compiled with this feature.
Deprecated since: 0.10
Use MPRIS from clapper-enhancers repo instead.
Instance methods
clapper_mpris_get_queue_controllable
Get whether remote MPRIS clients can control ClapperQueue.
deprecated: 0.10
clapper_mpris_set_fallback_art_url
Set fallback artwork to show when media does not provide one.
deprecated: 0.10
clapper_mpris_set_queue_controllable
Set whether remote MPRIS clients can control ClapperQueue.
deprecated: 0.10
Properties
Clapper.Mpris:desktop-entry
The basename of an installed .desktop file with the “.desktop” extension stripped.
deprecated: 0.10
Clapper.Mpris:fallback-art-url
Fallback artwork to show when media does not provide one.
deprecated: 0.10
Clapper.Mpris:queue-controllable
Whether remote MPRIS clients can control ClapperQueue.
deprecated: 0.10
Properties inherited from GstObject (2)
Gst.Object:name
Gst.Object:parent
The parent of the object. Please note, that when changing the ‘parent’
property, we don’t emit GObject::notify and GstObject::deep-notify
signals due to locking issues. In some cases one can use
GstBin::element-added or GstBin::element-removed signals on the parent to
achieve a similar effect.
Signals
Signals inherited from GstObject (1)
GstObject::deep-notify
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.