NAME
    Homer - Simple prototype-based object system

SYNOPSIS
            use Homer;

            # create a prototype object
            my $person = Homer->new(
                    first_name => 'Generic',
                    last_name => 'Person',
                    say_hi => sub {
                            my $self = shift;
                            print "Hi, my name is ", $self->first_name, ' ', $self->last_name, "\n";
                    }
            );

            # create a new object based on it
            my $homer = $person->extend(
                    first_name => 'Homer',
                    last_name => 'Simpson'
            );

            $homer->say_hi; # prints 'Hi, my name is Homer Simpson'

            # let's extend even more
            my $bart = $homer->extend(
                    first_name => 'Bart',
                    father => sub { print "My father's name is ", $_[0]->prot->first_name, "\n" }
            );

            $bart->say_hi; # prints 'Hi, my name is Bart Simpson'
            $bart->father; # prints "My father's name is Homer"

DESCRIPTION
    "Homer" is a very simple prototype-based object system, similar to
    JavaScript. In a prototype based object system there are no classes.
    Objects are either directly created with some attributes and methods, or
    cloned from existing objects, in which case the object being cloned
    becomes the prototype of the new object. The new object inherits all
    attributes and methods from the prototype. Attributes and methods can be
    overridden, and new ones can be added. The new object can be cloned as
    well, becoming the prototype of yet another new object, thus creating a
    possibly endless chain of prototypes.

    Prototype-based objects can be very powerful and useful in certain
    cases. They can provide a quick way of solving problems. Plus, sometimes
    you just really need an object, but don't need a class. I like to think
    of prototype-based OO versus class-based OO as being similar to
    schema-less database systems versus relational database systems.

    "Homer" is a quick and dirty implementation of such a system in Perl. As
    Perl is a class-based language, this is merely a hack. When an object is
    created, "Homer" creates a specific class just for it behind the scenes.
    When an object is cloned, a new class is created for the clone, with the
    parent object's class pushed to the new one's @ISA variable, thus
    providing inheritance.

    I can't say this implementation is particularly smart or efficient, but
    it gives me what I need and is very lightweight ("Homer" has no non-core
    dependencies). If you need a more robust solution, Class::Prototyped
    might fit your need.

HOMER AT A GLANCE
    *   Prototypes are created by calling "new()" on the "Homer" class with
        a hash, holding attributes and methods:

                my $prototype = Homer->new(
                        attr1 => 'value1',
                        attr2 => 'value2',
                        meth1 => sub { print "meth1" }
                );

                $prototype->attr1; # value1
                $prototype->attr2; # value2
                $prototype->meth1; # prints "meth1"

    *   A list of all pure-attributes of an object (i.e. not methods) can be
        received by calling "attributes()" on the object.

                $prototype->attributes; # ('attr1', 'attr2')

    *   Every object created by Homer can be cloned using "extend( %attrs
        )". The hash can contain new attributes and methods, and can
        override existing ones.

                my $clone = $prototype->extend(
                        attr2 => 'value3',
                        meth2 => sub { print "meth2" }
                );

                $clone->attr1; # value1
                $clone->attr2; # value3
                $clone->meth1; # prints "meth1"
                $clone->meth2; # prints "meth2"

    *   Objects based on a prototype can refer to their prototype using the
        "prot()" method:

                $clone->prot->attr2; # value2

    *   All attributes are read-write:

                $clone->attr1('value4');
                $clone->attr1; # value4
                $clone->prot->attr1; # still value1

    *   New methods can be added to an object after its construction. If the
        object is a prototype of other objects, they will immediately
        receive the new methods too.

                $prototype->add_method('meth3' => sub { print "meth3" });
                $clone->can('meth3'); # true

    *   New attributes can't be added after construction (for now).

    *   Cloned objects can be cloned too, creating a chain of prototypes:

                my $clone2 = $clone->extend;
                my $clone3 = $clone2->extend;
                $clone3->prot->prot->prot; # the original $prototype

CONSTRUCTOR
  new( [ %attrs ] )
    Creates a new prototype object with the provided attributes and methods
    (if any).

CONFIGURATION AND ENVIRONMENT
    "Homer" requires no configuration files or environment variables.

DEPENDENCIES
    None other than Carp.

BUGS AND LIMITATIONS
    Please report any bugs or feature requests to "bug-Homer@rt.cpan.org",
    or through the web interface at
    <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Homer>.

SUPPORT
    You can find documentation for this module with the perldoc command.

            perldoc Homer

    You can also look for information at:

    *   RT: CPAN's request tracker

        <http://rt.cpan.org/NoAuth/Bugs.html?Dist=Homer>

    *   AnnoCPAN: Annotated CPAN documentation

        <http://annocpan.org/dist/Homer>

    *   CPAN Ratings

        <http://cpanratings.perl.org/d/Homer>

    *   Search CPAN

        <http://search.cpan.org/dist/Homer/>

AUTHOR
    Ido Perlmuter <ido@ido50.net>

LICENSE AND COPYRIGHT
    Copyright (c) 2014, Ido Perlmuter "ido@ido50.net".

    This module is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself, either version 5.8.1 or any later
    version. See perlartistic and perlgpl.

    The full text of the license can be found in the LICENSE file included
    with this module.

DISCLAIMER OF WARRANTY
    BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
    FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
    OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
    PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
    EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE
    ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH
    YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
    NECESSARY SERVICING, REPAIR, OR CORRECTION.

    IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
    REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE
    TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR
    CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
    SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
    RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
    FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
    SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
    DAMAGES.