GL_VERSION_3_0 http://www.opengl.org/registry/doc/glspec30.20080811.pdf GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES GL_MAJOR_VERSION 0x821B GL_MINOR_VERSION 0x821C GL_NUM_EXTENSIONS 0x821D GL_CONTEXT_FLAGS 0x821E GL_DEPTH_BUFFER 0x8223 GL_STENCIL_BUFFER 0x8224 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 GL_RGBA32F 0x8814 GL_RGB32F 0x8815 GL_RGBA16F 0x881A GL_RGB16F 0x881B GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 GL_CLAMP_VERTEX_COLOR 0x891A GL_CLAMP_FRAGMENT_COLOR 0x891B GL_CLAMP_READ_COLOR 0x891C GL_FIXED_ONLY 0x891D GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS GL_TEXTURE_RED_TYPE 0x8C10 GL_TEXTURE_GREEN_TYPE 0x8C11 GL_TEXTURE_BLUE_TYPE 0x8C12 GL_TEXTURE_ALPHA_TYPE 0x8C13 GL_TEXTURE_LUMINANCE_TYPE 0x8C14 GL_TEXTURE_INTENSITY_TYPE 0x8C15 GL_TEXTURE_DEPTH_TYPE 0x8C16 GL_TEXTURE_1D_ARRAY 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 GL_TEXTURE_2D_ARRAY 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D GL_R11F_G11F_B10F 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B GL_RGB9_E5 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E GL_TEXTURE_SHARED_SIZE 0x8C3F GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 GL_PRIMITIVES_GENERATED 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 GL_RASTERIZER_DISCARD 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B GL_INTERLEAVED_ATTRIBS 0x8C8C GL_SEPARATE_ATTRIBS 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F GL_RGBA32UI 0x8D70 GL_RGB32UI 0x8D71 GL_RGBA16UI 0x8D76 GL_RGB16UI 0x8D77 GL_RGBA8UI 0x8D7C GL_RGB8UI 0x8D7D GL_RGBA32I 0x8D82 GL_RGB32I 0x8D83 GL_RGBA16I 0x8D88 GL_RGB16I 0x8D89 GL_RGBA8I 0x8D8E GL_RGB8I 0x8D8F GL_RED_INTEGER 0x8D94 GL_GREEN_INTEGER 0x8D95 GL_BLUE_INTEGER 0x8D96 GL_ALPHA_INTEGER 0x8D97 GL_RGB_INTEGER 0x8D98 GL_RGBA_INTEGER 0x8D99 GL_BGR_INTEGER 0x8D9A GL_BGRA_INTEGER 0x8D9B GL_SAMPLER_1D_ARRAY 0x8DC0 GL_SAMPLER_2D_ARRAY 0x8DC1 GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 GL_SAMPLER_CUBE_SHADOW 0x8DC5 GL_UNSIGNED_INT_VEC2 0x8DC6 GL_UNSIGNED_INT_VEC3 0x8DC7 GL_UNSIGNED_INT_VEC4 0x8DC8 GL_INT_SAMPLER_1D 0x8DC9 GL_INT_SAMPLER_2D 0x8DCA GL_INT_SAMPLER_3D 0x8DCB GL_INT_SAMPLER_CUBE 0x8DCC GL_INT_SAMPLER_1D_ARRAY 0x8DCE GL_INT_SAMPLER_2D_ARRAY 0x8DCF GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 GL_QUERY_WAIT 0x8E13 GL_QUERY_NO_WAIT 0x8E14 GL_QUERY_BY_REGION_WAIT 0x8E15 GL_QUERY_BY_REGION_NO_WAIT 0x8E16 void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void glGetBooleani_v (GLenum, GLuint, GLboolean*) void glEnablei (GLenum, GLuint) void glDisablei (GLenum, GLuint) GLboolean glIsEnabledi (GLenum, GLuint) void glBeginTransformFeedback (GLenum) void glEndTransformFeedback (void) void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum) void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) void glClampColor (GLenum, GLenum) void glBeginConditionalRender (GLuint, GLenum) void glEndConditionalRender (void) void glVertexAttribI1i (GLuint, GLint) void glVertexAttribI2i (GLuint, GLint, GLint) void glVertexAttribI3i (GLuint, GLint, GLint, GLint) void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) void glVertexAttribI1ui (GLuint, GLuint) void glVertexAttribI2ui (GLuint, GLuint, GLuint) void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) void glVertexAttribI1iv (GLuint, const GLint*) void glVertexAttribI2iv (GLuint, const GLint*) void glVertexAttribI3iv (GLuint, const GLint*) void glVertexAttribI4iv (GLuint, const GLint*) void glVertexAttribI1uiv (GLuint, const GLuint*) void glVertexAttribI2uiv (GLuint, const GLuint*) void glVertexAttribI3uiv (GLuint, const GLuint*) void glVertexAttribI4uiv (GLuint, const GLuint*) void glVertexAttribI4bv (GLuint, const GLbyte*) void glVertexAttribI4sv (GLuint, const GLshort*) void glVertexAttribI4ubv (GLuint, const GLubyte*) void glVertexAttribI4usv (GLuint, const GLushort*) void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*) void glGetVertexAttribIiv (GLuint, GLenum, GLint*) void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) void glGetUniformuiv (GLuint, GLint, GLuint*) void glBindFragDataLocation (GLuint, GLuint, const GLchar*) GLint glGetFragDataLocation (GLuint, const GLchar*) void glUniform1ui (GLint, GLuint) void glUniform2ui (GLint, GLuint, GLuint) void glUniform3ui (GLint, GLuint, GLuint, GLuint) void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) void glUniform1uiv (GLint, GLsizei, const GLuint*) void glUniform2uiv (GLint, GLsizei, const GLuint*) void glUniform3uiv (GLint, GLsizei, const GLuint*) void glUniform4uiv (GLint, GLsizei, const GLuint*) void glTexParameterIiv (GLenum, GLenum, const GLint*) void glTexParameterIuiv (GLenum, GLenum, const GLuint*) void glGetTexParameterIiv (GLenum, GLenum, GLint*) void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) void glClearBufferiv (GLenum, GLint, const GLint*) void glClearBufferuiv (GLenum, GLint, const GLuint*) void glClearBufferfv (GLenum, GLint, const GLfloat*) void glClearBufferfi (GLenum, GLint, GLfloat, GLint) const GLubyte* glGetStringi (GLenum, GLuint)