//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ で生成されたインクルード ファイル。
// MfcKatsunari.rc で使用
//
#define IDD_ABOUTBOX                    100
#define IDB_SPLASH                      102
#define IDR_MAINFRAME                   128
#define IDR_MFCKATTYPE                  129
#define IDI_BLACKSTONE                  130
#define IDI_WHITESTONE                  132
#define IDI_HOSHI                       133
#define IDI_MARK_L                      134
#define IDI_NULLICON                    135
#define IDI_BLACK_MOVING                137
#define IDI_WHITE_MOVING                138
#define IDC_BLACK_MOVING                139
#define IDC_WHITE_MOVING                140
#define IDD_SETUP                       141
#define IDB_KATUNARI                    142
#define IDB_TITLE                       142
#define IDI_BLACK_CAPTURED              143
#define IDI_WHITE_CAPTURED              144
#define IDI_BLACK_UP                    145
#define IDI_WHITE_UP                    146
#define IDI_BLACK_DOWN                  147
#define IDI_WHITE_DOWN                  148
#define IDI_BLACKSTAR                   149
#define IDI_WHITESTAR                   150
#define IDI_BLACK_AREA                  151
#define IDI_WHITE_AREA                  152
#define IDI_BLACK_DIAMOND               153
#define IDI_WHITE_DIAMOND               154
#define IDB_BKBMP                       164
#define IDB_GAMEBOARD                   166
#define IDI_BLACK_STONE_L               167
#define IDI_BLACKSTONE_L                167
#define IDI_WHITE_STONE_L               168
#define IDI_WHITESTONE_L                168
#define IDC_BLACK_MOVING_L              169
#define IDC_WHITE_MOVING_L              170
#define IDI_HOSHI_L                     171
#define IDI_MARK                        172
#define IDI_BLACK_AREA_L                173
#define IDI_BLACK_CAPTURED_L            174
#define IDI_BLACK_DIAMOND_L             175
#define IDI_WHITE_AREA_L                176
#define IDI_WHITE_CAPTURED_L            177
#define IDI_WHITE_DIAMOND_L             178
#define IDB_GAMEBOARD_L                 179
#define IDB_GAMEBOARD_L13               181
#define IDR_WAVE_STONE                  186
#define IDI_REDSQUARE                   187
#define IDI_REDSQUARE_L                 188
#define IDB_GAMEBOARD9                  192
#define IDC_RADIO1                      1002
#define IDC_RADIO2                      1003
#define IDC_RADIO3                      1004
#define IDC_RADIO4                      1005
#define IDC_RADIO5                      1006
#define IDC_RADIO6                      1007
#define IDC_RADIO7                      1008
#define IDC_RADIO8                      1009
#define IDC_RADIO9                      1010
#define IDC_RADIO10                     1011
#define IDC_RADIO11                     1012
#define IDC_RADIO12                     1013
#define IDC_RADIO13                     1014
#define IDC_RADIO14                     1015
#define IDC_RADIO15                     1016
#define IDC_RADIO16                     1017
#define IDC_RADIO17                     1018
#define IDC_RADIO18                     1019
#define IDC_COMBO1                      1023
#define IDC_COMBO2                      1024
#define IDC_GOBAN19                     1026
#define IDC_GOBAN13                     1027
#define IDC_GOBAN9                      1028
#define IDC_PLAYOUT                     1029
#define IDC_KOMI                        1030
#define IDC_STATIC_BOARD                1031
#define ID_PASS                         32772
#define ID_UNDO                         32773
#define ID_MENUITEM32775                32775
#define ID_NEWGAME                      32776
#define ID_EVALUATE                     32778
#define ID_REDO                         32779
#define ID_GO_KATSUNARI                 32780
#define ID_LASTVALUE                    32782
#define IDS_SEP_TWOCHAR                 32783
#define IDM_DISP_LARGE                  32783
#define ID_WINDOW_STATUS                32784
#define IDM_SET_COLOR                   32784
#define ID_STOP                         32785
#define ID_CONTINUE                     32786
#define ID_MATTA                        32787

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        196
#define _APS_NEXT_COMMAND_VALUE         32791
#define _APS_NEXT_CONTROL_VALUE         1032
#define _APS_NEXT_SYMED_VALUE           103
#endif
#endif