Perlin Operator
The Perlin Operator is a leaf. It creates a Perlin noise based texture by interpolating samples from a noise function and optionally blending progressively more detailed samples.
Inputs
None.
Parameters
Width
Sets the texture width.
Height
Sets the texture height.
lock
Locks the texture resolution to 100%, overriding the the setting in the Edit menu.
Frequency
Sets the sampling frequency of the base octave.
Octaves
Number of octaves to add up (octaves double in frequency).
Fadeoff
Controls amplitude scaling for progressive octaves.
Seed
A unique identifier for the pseudorandom pattern.
Mode
norm/abs/sin/abs + sin: Sampling mode. norm: The straight noise function output is used. abs: The absolute values of the noise function are used (its range is -1 to 1). sin: The value of a sine function at the position of the noise function output (scaled to 2 * π) is used. abs + sin: The value of a sine function at the position of the absolute value of the noise function output (scaled to 2 * π) is used.
Amplify
Sets the amplitude of the base octave.
Gamma
Controls the interpolation curve shape.
Color 0/1
Defines colors to use.
Keyboard shortcut
p (when adding texture operators)