Perlin Operator

 

The Perlin Operator is a leaf. It creates a Perlin noise based texture by interpolating samples from a noise function and optionally blending progressively more detailed samples.

 

Inputs

 

None.

 

Parameters

 

Width

Sets the texture width.

 

Height

Sets the texture height.

 

lock

Locks the texture resolution to 100%, overriding the the setting in the Edit menu.

Frequency

Sets the sampling frequency of the base octave.

 

Octaves

Number of octaves to add up (octaves double in frequency).

 

Fadeoff

Controls amplitude scaling for progressive octaves.

 

Seed

A unique identifier for the pseudorandom pattern.

 

Mode

norm/abs/sin/abs + sin: Sampling mode. norm: The straight noise function output is used. abs: The absolute values of the noise function are used (its range is -1 to 1). sin: The value of a sine function at the position of the noise function output (scaled to 2 * π) is used. abs + sin: The value of a sine function at the position of the absolute value of the noise function output (scaled to 2 * π) is used.

 

Amplify

Sets the amplitude of the base octave.

 

Gamma

Controls the interpolation curve shape.

 

Color 0/1

Defines colors to use.

 

Keyboard shortcut

 

p (when adding texture operators)

 

Back to the List of Operators