Perlin Displace Operator
The Perlin Displace Operator uses a Perlin Space (an organic 3D noise texture) of vectors to displace vertices of a mesh. Use the translate controls to pick an anchor point within the Perlin Space and define the rotation and scale of the Perlin Space projection with the rotate and scale parameters. Vertices of the input mesh will be displaced according to the projected vector they overlay, scaled separately in X, Y and Z by the amplify controls.
Inputs
One 3D mesh.
Parameters
Scale
Controls the Perlin Space projection scale.
Rotate
Controls the Perlin Space projection rotation.
Translate
Controls the Perlin Space projection position.
Amplify (X, Y, Z)
Controls the displacement strength.
Keyboard shortcut
p (when adding MinMesh operators)