Format Operator
The Format Operator allows you to choose options for the file format and the mipmap behaviour of a texture. It has to be added right before the Export Operator.
Inputs
One texture.
Parameters
Format
A8R8G8B8: regular 32 bit Bitmap, with 4 unsigned 8Bit channels (Alpha, R, G, B).
Q8W8U8V8 (normal map): 4 signed 8Bit channels
DXT1: DirectX compression (no alpha)
DXT5: DirectX compression (with alpha)
Mipmap Count
Sets the number of mipmap steps.
Mipmap Threshold
Sets the cutoff point for smooth/sharp mipmap generation (smooth: bilinear filtering, sharp: nearest neighbour). A value of 1 means that all mipmap are generated the same way.
Threshold Dir
sharp first/smooth first: Sets the order of mipmap generation algorithms.
Alpha Channel
smooth/hard: Chooses a mipmap algorithm for the alpha channel.
DXT quality
fast (no dither)/medium (dither): Toggles dithering in the DXT format.