PWADaActor Test { States { Spawn: BBRN A 35 BBRN B -1 A_PlaySound( "Brain/Pain", CHAN_VOICE ) Stop } }SOUND#library "SOUND" #include "zcommon.acs" Script 1 ( void ) NET { AmbientSound( "Brain/Pain", 127 ); }ACSd§á§_SPTRSFLGSTRLBrain/PainALIBACSe xDECORATE„LOADACS‰lSOUNDőA_STARTőlSOUNDaA_END