# HG changeset patch # User Adam Kaminski # Date 1603663112 14400 # Sun Oct 25 17:58:32 2020 -0400 # Node ID 63e9776991cadc372259522683d6216529fa72e6 # Parent e5603c6394ee9fe5554cf2ea52630ce7bd458d09 Added some missing gameplay and compatibility options to the menus, and removed the "OpenAl" option from the sound options menu, since OpenAL was removed for the FMOD version used in 3.1 and over. diff -r e5603c6394ee -r 63e9776991ca wadsrc/static/menudef.txt --- a/wadsrc/static/menudef.txt Sun Oct 25 17:30:51 2020 -0400 +++ b/wadsrc/static/menudef.txt Sun Oct 25 17:58:32 2020 -0400 @@ -1276,6 +1276,7 @@ // [TP] Zandronum has this CVar under a different name // Option "Allow BFG aiming", "sv_nobfgaim", "NoYes" Option "Allow BFG aiming", "sv_bfgfreeaim", "YesNo" + Option "Allow Unlagged BFG tracers", "sv_nounlaggedbfgtracers", "NoYes" Option "Allow automap", "sv_noautomap", "NoYes" Option "Automap allies", "sv_noautomapallies", "NoYes" Option "Allow spying", "sv_disallowspying", "NoYes" @@ -1349,6 +1350,8 @@ Option "Start with shotgun", "sv_shotgunstart", "YesNo" Option "Spawn singleplayer actors", "sv_coop_spactorspawn", "YesNo" Option "Share keys", "sv_sharekeys", "YesNo" + Option "Reset map upon death in survival", "sv_survival_nomapresetondeath", "NoYes" + Option "Dead players can keep inventory", "sv_deadplayerscankeepinventory", "YesNo" Option "Allow coop info", "sv_nocoopinfo", "NoYes" Option "Allow closing doors", "sv_nodoorclose", "NoYes" // [TP] -- @@ -1443,6 +1446,7 @@ Option "Weapons must be lowered fully", "compat_fullweaponlower", "YesNo" Option "Auto-aiming has vertical holes", "compat_autoaim", "YesNo" Option "West facing spawns are silent", "compat_silentwestspawns", "YesNo" + Option "Use old Skulltag jumping behavior", "compat_skulltagjumping", "YesNo" Class "CompatibilityMenu" } @@ -1503,7 +1507,8 @@ "WASAPI", "Vista WASAPI" "ASIO", "ASIO" "WaveOut", "WaveOut" - "OpenAL", "OpenAL (very beta)" + // [AK] OpenAL was removed in the FMOD version used in Zandronum 3.1 and over. + // "OpenAL", "OpenAL (very beta)" "No sound", "No sound" }