From 8d124274789ebd0bd4c548226a990a14d8890597 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Mon, 9 Sep 2019 01:21:55 -0700 Subject: [PATCH 1/2] For the English version, added a space after the colon for "Digging" so that proficiency aligns with the others. --- src/files.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/files.c b/src/files.c index f45fcdf1..7715824f 100644 --- a/src/files.c +++ b/src/files.c @@ -1634,7 +1634,7 @@ static struct {29, 7, 21, "Align"}, {29, 14, 21, "Construction"}, {29, 16, 21, "Const to Adv"}, - {53, 19, -1, "Digging :" }, + {53, 19, -1, "Digging : " }, }; #endif -- 2.20.1 (Apple Git-117) From 648ae23821d0ba1bbcf6fd9980ae04d8396fd75f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Mon, 9 Sep 2019 01:33:53 -0700 Subject: [PATCH 2/2] In files.c changed "Infra-vision" to "Infravision" for the English version so it would line up with the other attributes in its column. For consistency, changed other user-facing occurences of "infra-vision" in birth.c, help/birth.txt, and help/raceclas.txt. Item 267 in edit/k_info.txt still uses "Infra-vision" in its English name: was not sure if changing that would break savefiles. Code comments also still use "infra-vision". --- lib/help/birth.txt | 12 ++++++------ lib/help/raceclas.txt | 2 +- src/birth.c | 2 +- src/files.c | 2 +- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/lib/help/birth.txt b/lib/help/birth.txt index 2d008b8d..5570df89 100644 --- a/lib/help/birth.txt +++ b/lib/help/birth.txt @@ -356,16 +356,16 @@ Searching (Searching Ability) entirely upon race and class, and will never improve unless magically enhanced. -Infra-vision - Infra-vision is the ability to see heat sources. Since most of - the dungeon is cool or cold, infra-vision will not allow the - player to see walls and objects. Infra-vision will allow a +Infravision + Infravision is the ability to see heat sources. Since most of + the dungeon is cool or cold, infravision will not allow the + player to see walls and objects. Infravision will allow a character to see any warm-blooded creatures up to a certain distance. This ability works equally well with or with out a light source. The majority of Hengband's creatures are cold-blooded, and will not be detected unless lit up by a light - source. Most non-human races have innate infra-vision ability. - Humans can gain infra-vision only if it is magically enhanced. + source. Most non-human races have innate infravision ability. + Humans can gain infravision only if it is magically enhanced. ***** diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 8cf44471..61e66f65 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -67,7 +67,7 @@ by the racial/class power command ("U"/"O"). make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting - with hand weapons. Gnomes have fair infra-vision, so they can + with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis. diff --git a/src/birth.c b/src/birth.c index d6658bfd..44e4fa16 100644 --- a/src/birth.c +++ b/src/birth.c @@ -140,7 +140,7 @@ static concptr race_jouhou[MAX_RACES] = "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.", -"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", +"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.", "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.", diff --git a/src/files.c b/src/files.c index 7715824f..cac33f37 100644 --- a/src/files.c +++ b/src/files.c @@ -1620,7 +1620,7 @@ static struct { 1, 12, 25, "Blows/Round"}, { 1, 17, 25, "Shots/Round"}, { 1, 13, 25, "AverageDmg/Rnd"}, - {53, 20, -1, "Infra-Vision: "}, + {53, 20, -1, "Infravision: "}, {26, 1, -1, "Name : "}, { 1, 3, -1, "Sex : "}, { 1, 4, -1, "Race : "}, -- 2.20.1 (Apple Git-117)