From 5a4b05a33c13534bcf43f8c54c50ab06c9aa81f5 Mon Sep 17 00:00:00 2001 From: dftec Date: Fri, 19 Apr 2024 22:01:46 +0200 Subject: [PATCH] Build bases without "Settlers" flag Remove hardcoded requirement of "Settlers" flag to build bases --- common/actions.c | 1 - doc/README.actions | 1 - 2 files changed, 2 deletions(-) diff --git a/common/actions.c b/common/actions.c index c7c343e805..2bde1b4b5d 100644 --- a/common/actions.c +++ b/common/actions.c @@ -529,7 +529,6 @@ static void hard_code_oblig_hard_reqs(void) ACTRES_CULTIVATE, ACTRES_PLANT, ACTRES_ROAD, - ACTRES_BASE, ACTRES_MINE, ACTRES_IRRIGATE, ACTRES_CLEAN_POLLUTION, diff --git a/doc/README.actions b/doc/README.actions index 596807a292..e55646b906 100644 --- a/doc/README.actions +++ b/doc/README.actions @@ -1096,7 +1096,6 @@ Actions done by a unit against a tile "Build Base" - Build base at the target tile. * UI name can be set using ui_name_build_base - * the actor unit has the "Settlers" unit type flag (!) * the target tile can't have an extra that the target extra must bridge over (see extra type's bridged_over) unless the actor player knows a tech with the "Bridge" tech flag -- 2.34.1