From a45cb85af1c27d971f3efcbddba24d47e6b033c3 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sun, 5 Nov 2023 12:23:02 +0200 Subject: [PATCH 31/31] Add word "diplomatic" to incident messages Requested by omero See osdn #48941 Signed-off-by: Marko Lindqvist --- server/actiontools.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/server/actiontools.c b/server/actiontools.c index 82f91c6834..4d3e68bfd4 100644 --- a/server/actiontools.c +++ b/server/actiontools.c @@ -225,7 +225,7 @@ static void notify_actor_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Suitcase Nuke ... San Francisco */ - _("You have caused an incident getting caught" + _("You have caused an diplomatic incident getting caught" " trying to do %s to %s."), action_name_translation(paction), victim_link); @@ -235,7 +235,7 @@ static void notify_actor_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Bribe Enemy Unit ... American ... Partisan */ - _("You have caused an incident getting caught" + _("You have caused an diplomatic incident getting caught" " trying to do %s to %s %s."), action_name_translation(paction), nation_adjective_for_player(victim_player), @@ -246,7 +246,7 @@ static void notify_actor_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Explode Nuclear ... (54, 26) */ - _("You have caused an incident getting caught" + _("You have caused an diplomatic incident getting caught" " trying to do %s at %s."), action_name_translation(paction), victim_link); @@ -282,7 +282,7 @@ static void notify_victim_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Suitcase Nuke ... San Francisco */ - _("The %s have caused an incident getting caught" + _("The %s have caused an diplomatic incident getting caught" " trying to do %s to %s."), nation_plural_for_player(offender), action_name_translation(paction), @@ -293,7 +293,7 @@ static void notify_victim_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Bribe Enemy Unit ... Partisan */ - _("The %s have caused an incident getting caught" + _("The %s have caused an diplomatic incident getting caught" " trying to do %s to your %s."), nation_plural_for_player(offender), action_name_translation(paction), @@ -304,7 +304,7 @@ static void notify_victim_caught(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Explode Nuclear ... (54, 26) */ - _("The %s have caused an incident getting caught" + _("The %s have caused an diplomatic incident getting caught" " trying to do %s at %s."), nation_plural_for_player(offender), action_name_translation(paction), @@ -408,7 +408,7 @@ static void notify_actor_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Suitcase Nuke ... San Francisco */ - _("You have caused an incident doing %s to %s."), + _("You have caused an diplomatic incident doing %s to %s."), action_name_translation(paction), victim_link); break; @@ -417,7 +417,7 @@ static void notify_actor_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRAND: Bribe Enemy Unit ... American ... Partisan */ - _("You have caused an incident doing %s to %s %s."), + _("You have caused an diplomatic incident doing %s to %s %s."), action_name_translation(paction), nation_adjective_for_player(victim_player), victim_link); @@ -427,7 +427,7 @@ static void notify_actor_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Explode Nuclear ... (54, 26) */ - _("You have caused an incident doing %s at %s."), + _("You have caused an diplomatic incident doing %s at %s."), action_name_translation(paction), victim_link); break; @@ -462,7 +462,7 @@ static void notify_victim_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Suitcase Nuke ... San Francisco */ - _("The %s have caused an incident doing %s to %s."), + _("The %s have caused an diplomatic incident doing %s to %s."), nation_plural_for_player(offender), action_name_translation(paction), victim_link); @@ -472,7 +472,7 @@ static void notify_victim_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Bribe Enemy Unit ... Partisan */ - _("The %s have caused an incident doing " + _("The %s have caused an diplomatic incident doing " "%s to your %s."), nation_plural_for_player(offender), action_name_translation(paction), @@ -483,7 +483,7 @@ static void notify_victim_success(struct player *receiver, notify_player(receiver, victim_tile, E_DIPLOMATIC_INCIDENT, ftc_server, /* TRANS: Europeans ... Explode Nuclear ... (54, 26) */ - _("The %s have caused an incident doing %s at %s."), + _("The %s have caused an diplomatic incident doing %s at %s."), nation_plural_for_player(offender), action_name_translation(paction), victim_link); -- 2.42.0