From 3e949aa67c5a71bee565e1e73150b13ebe956bce Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 10 Jun 2023 19:44:34 +0300 Subject: [PATCH 20/20] README.effects: Tell that [Defend|Attack]_Bonus reqs have unit type resolution Replace also mention of hardcoded firepower '1' with correct game.ruleset reference. Reported by bard See osdn #47859 Signed-off-by: Marko Lindqvist --- doc/README.effects | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/doc/README.effects b/doc/README.effects index 50c0727f82..9ebbc7f4ec 100644 --- a/doc/README.effects +++ b/doc/README.effects @@ -488,12 +488,15 @@ Unit_Vision_Radius_Sq Defend_Bonus Increases defensive bonuses of units. Any unit requirements on this effect - will be applied to the _attacking_ unit. Attackers with "BadWallAttacker" flag - will have their firepower set to 1. + will be applied to the _attacking_ unit type. Requirements about + properties of a specific unit are ignored. + Attackers with "BadWallAttacker" flag will have their firepower set to + "combat_rules.low_firepower_badwallattacker" from game.ruleset. Attack_Bonus Increases offensive bonuses of units. Unit requirements on this effect are - the attacking unit itself. + the attacking unit type itself. Requirements about + properties of a specific unit are ignored. Fortify_Defense_Bonus Percentage defense bonus multiplicative with Defend_Bonus, usually given -- 2.39.2