From c464110ca396b92fb8eb476c534b1c92dfef65d4 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 10 Jun 2023 19:39:34 +0300 Subject: [PATCH 51/51] README.effects: Clarify that Defend_Bonus reqs have unit type resolution Replace also mention of hardcoded firepower '1' with correct game.ruleset reference. Reported by bard See osdn #47859 Signed-off-by: Marko Lindqvist --- doc/README.effects | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/doc/README.effects b/doc/README.effects index 22e5bc2036..6cdce92f51 100644 --- a/doc/README.effects +++ b/doc/README.effects @@ -313,8 +313,10 @@ Conquest_Tech_Pct Defend_Bonus Increases defensive bonuses of units. Any unit requirements on this effect - will be applied to the _attacking_ unit. Attackers with "BadWallAttacker" flag - will have their firepower set to 1. + will be applied to the _attacking_ unit type. Requirements about + properties of a specific unit are ignored. + Attackers with "BadWallAttacker" flag will have their firepower set to + "combat_rules.low_firepower_badwallattacker" from game.ruleset. Empire_Size_Base Once your civilization has more cities than the value of this effect, -- 2.39.2