set savename fc-20230317-121052.639551129 # no human needed set minplayers 0 # save set threaded_save disabled set autosave TURN|GAMEOVER|QUITIDLE|INTERRUPT set saveturns 1 # players set nationset all set cityname GLOBAL_UNIQUE set plrcolormode TEAM_ORDER # 3 settlers, 3 phalanges , 3 workers , 1 diplomat set startunit cccDDDwwws set startpos VARIABLE # game set mapsize FULLSIZE ##### MAP ##### set topology WRAPY|ISO set landmass 59 set size 13 set generator FRACTURE set temperature 87 set wetness 52 set citymindist 8 set teamplacement CONTINENT set dispersion 5 ##### game ##### set endturn 3907 set techlevel 1 set gold 117 set victories CULTURE|SPACERACE|ALLIED set happyborders DISABLED set barbarians FREQUENT set onsetbarbs 91 set sciencebox 400 ##### migration ##### # migration - Whether to enable citizen migration set migration ENABLED # mgr_turninterval - How often citizens try to migrate. set mgr_turninterval 9 # mgr_foodneeded - Whether destination food is checked. set mgr_foodneeded DISABLED # mgr_distance - How far citizens will migrate. set mgr_distance 4 # mgr_worldchance - Chance for inter-nation migration. set mgr_worldchance 5 # mgr_nationchance - Chance for intra-nation migration. set mgr_nationchance 56 ##### military ##### set occupychance 25 set restrictinfra DISABLED set unreachableprotects DISABLED set razechance 10 set killstack ENABLED ##### AI ##### # let s have some fun : give some random AI level, and create random teams , this will be unfair set aifill 15 easy AI*1 team AI*1 15 cheating AI*2 team AI*2 8 normal AI*3 team AI*3 14 normal AI*4 team AI*4 4 experimental AI*5 team AI*5 11 cheating AI*6 team AI*6 10 novice AI*7 team AI*7 14 experimental AI*8 team AI*8 8 cheating AI*9 team AI*9 13 easy AI*10 team AI*10 2 hard AI*11 team AI*11 9 easy AI*12 team AI*12 13 hard AI*13 team AI*13 13 experimental AI*14 team AI*14 4 normal AI*15 team AI*15 3 ################################################## # no human needed set minplayers 0 # server only autogame set timeout -1 # The doc says to set this for autogames set ec_turns 0 save start