From 1d8f0ff5acf2b254f15dcff0268e0f31d9326754 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 31 Dec 2022 07:19:43 +0200 Subject: [PATCH 35/35] Fix ruleset comment typo; "loose" instead of "lose" See osdn #46281 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 2 +- data/civ1/game.ruleset | 2 +- data/civ2/game.ruleset | 2 +- data/civ2civ3/game.ruleset | 2 +- data/classic/game.ruleset | 2 +- data/goldkeep/game.ruleset | 2 +- data/granularity/game.ruleset | 2 +- data/multiplayer/game.ruleset | 2 +- data/ruledit/comments-3.2.txt | 2 +- data/sandbox/game.ruleset | 2 +- data/stub/game.ruleset | 2 +- data/webperimental/game.ruleset | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index 4d9622026f..b8a606c944 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -280,7 +280,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 2b3eef7371..fea306ecc6 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -268,7 +268,7 @@ low_firepower_nonnat_bombard = 10 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index c49c433280..0ce4fe6322 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -264,7 +264,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index abf617baa1..15273791be 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -286,7 +286,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index 7d690325d9..6abc20e569 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -281,7 +281,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index ba4d5b4e62..9e10894fce 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -284,7 +284,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index 07cfc65b84..b7322a6cab 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -276,7 +276,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index c67c7e7b61..f1bfcd9a81 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -284,7 +284,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/ruledit/comments-3.2.txt b/data/ruledit/comments-3.2.txt index 353ff73809..b47a780d77 100644 --- a/data/ruledit/comments-3.2.txt +++ b/data/ruledit/comments-3.2.txt @@ -1414,7 +1414,7 @@ low_firepower_nonnat_bombard = "\n\ nuke_pop_loss_pct = "\n\ ; Percentage of population lost by a city after nuclear attak. If set to\n\ ; 100 city is destroyed along with all the units. If set to 0 city does not\n\ -; loose population. Any value below 50 means the city can never be\n\ +; lose population. Any value below 50 means the city can never be\n\ ; destroyed completely using nuclear.\ " diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index 3df1be214d..a5bcc63100 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -284,7 +284,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index 51b82f9e08..c010812223 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -268,7 +268,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index a875073328..316c49eb00 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -285,7 +285,7 @@ low_firepower_nonnat_bombard = 1 ; Percentage of population lost by a city after nuclear attak. If set to ; 100 city is destroyed along with all the units. If set to 0 city does not -; loose population. Any value below 50 means the city can never be +; lose population. Any value below 50 means the city can never be ; destroyed completely using nuclear. nuke_pop_loss_pct = 49 -- 2.39.0