From 85f425bdacf5e04e08c58f139e9ad202e2d179d6 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Mon, 26 Dec 2022 03:02:23 +0200 Subject: [PATCH 39/39] Clarify Helicopter and Airbase helptexts when Air units unreachable Rulesets that have Air unreachable Air units, had a bit misleading helptext about the way Helicopter is not such an Air unit. The exception to Air units' unreachability provided by Airbases has similar wording. Reported by MikeDuk See osdn #46045 Signed-off-by: Marko Lindqvist --- data/civ2/terrain.ruleset | 2 +- data/civ2/units.ruleset | 4 ++-- data/classic/terrain.ruleset | 2 +- data/classic/units.ruleset | 4 ++-- data/goldkeep/terrain.ruleset | 2 +- data/goldkeep/units.ruleset | 4 ++-- data/multiplayer/terrain.ruleset | 2 +- data/multiplayer/units.ruleset | 4 ++-- data/webperimental/terrain.ruleset | 2 +- data/webperimental/units.ruleset | 4 ++-- 10 files changed, 15 insertions(+), 15 deletions(-) diff --git a/data/civ2/terrain.ruleset b/data/civ2/terrain.ruleset index 63e47da927..bd525cc55a 100644 --- a/data/civ2/terrain.ruleset +++ b/data/civ2/terrain.ruleset @@ -1226,7 +1226,7 @@ native_to = "Air", "Helicopter", "Missile" flags = "Refuel", "NoStackDeath" helptext = _("\ Airbases allow your air units to land and refuel outside cities. \ -Air units in an airbase may be attacked by land units.\ +Air units in an airbase may be attacked also by land units.\ "), _("\ Units can paradrop from this tile.\ ") diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset index d9c003ae3f..bf9051c73a 100644 --- a/data/civ2/units.ruleset +++ b/data/civ2/units.ruleset @@ -1486,10 +1486,10 @@ flags = "FieldUnit", "OneAttack", "Helicopter", "AirAttacker" roles = "" helptext = _("\ The Helicopter is a very powerful unit, as it can both fly and\ - conquer cities. Care must be exercised, because Helicopters lose a\ + conquer cities. Care must be exercised, because Helicopters lose a\ small amount of health for every turn not spent in a city or airbase\ or on a Carrier, unless you have the United Nations wonder, and\ - Helicopters may be attacked by ground units.\ + Helicopters may be attacked also by ground units.\ ") [unit_stealth_fighter] diff --git a/data/classic/terrain.ruleset b/data/classic/terrain.ruleset index 8644790431..6996f195f4 100644 --- a/data/classic/terrain.ruleset +++ b/data/classic/terrain.ruleset @@ -1478,7 +1478,7 @@ native_to = "Air", "Helicopter", "Missile" flags = "Refuel", "NoStackDeath" helptext = _("\ Airbases allow your air units to land and refuel outside cities. \ -Air units in an airbase may be attacked by land units.\ +Air units in an airbase may be attacked also by land units.\ "), _("\ Units can paradrop from this tile.\ ") diff --git a/data/classic/units.ruleset b/data/classic/units.ruleset index 1833be1b54..74a9468a29 100644 --- a/data/classic/units.ruleset +++ b/data/classic/units.ruleset @@ -1517,10 +1517,10 @@ flags = "FieldUnit", "OneAttack", "Helicopter", "AirAttacker" roles = "" helptext = _("\ The Helicopter is a very powerful unit, as it can both fly and\ - conquer cities. Care must be exercised, because Helicopters lose a\ + conquer cities. Care must be exercised, because Helicopters lose a\ small amount of health for every turn not spent in a city or airbase\ or on a Carrier, unless you have the United Nations wonder, and\ - Helicopters may be attacked by ground units.\ + Helicopters may be attacked also by ground units.\ ") [unit_stealth_fighter] diff --git a/data/goldkeep/terrain.ruleset b/data/goldkeep/terrain.ruleset index b732a02cb6..9a953412c0 100644 --- a/data/goldkeep/terrain.ruleset +++ b/data/goldkeep/terrain.ruleset @@ -1453,7 +1453,7 @@ native_to = "Air", "Helicopter", "Missile" flags = "Refuel", "NoStackDeath" helptext = _("\ Airbases allow your air units to land and refuel outside cities. \ -Air units in an airbase may be attacked by land units.\ +Air units in an airbase may be attacked also by land units.\ "), _("\ Units can paradrop from this tile.\ ") diff --git a/data/goldkeep/units.ruleset b/data/goldkeep/units.ruleset index d539ddc524..9f686287ef 100644 --- a/data/goldkeep/units.ruleset +++ b/data/goldkeep/units.ruleset @@ -1541,10 +1541,10 @@ flags = "FieldUnit", "OneAttack", "Helicopter", "AirAttacker", "Shield2G roles = "" helptext = _("\ The Helicopter is a very powerful unit, as it can both fly and\ - conquer cities. Care must be exercised, because Helicopters lose a\ + conquer cities. Care must be exercised, because Helicopters lose a\ small amount of health for every turn not spent in a city or airbase\ or on a Carrier, unless you have the United Nations wonder, and\ - Helicopters may be attacked by ground units.\ + Helicopters may be attacked also by ground units.\ ") [unit_stealth_fighter] diff --git a/data/multiplayer/terrain.ruleset b/data/multiplayer/terrain.ruleset index 2888ef1cd7..141810cbab 100644 --- a/data/multiplayer/terrain.ruleset +++ b/data/multiplayer/terrain.ruleset @@ -1450,7 +1450,7 @@ native_to = "Air", "Helicopter", "Missile" flags = "Refuel", "NoStackDeath" helptext = _("\ Airbases allow your air units to land and refuel outside cities. \ -Air units in an airbase may be attacked by land units.\ +Air units in an airbase may be attacked also by land units.\ "), _("\ Units can paradrop from this tile.\ ") diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset index 3cccb20a41..be8a843f81 100644 --- a/data/multiplayer/units.ruleset +++ b/data/multiplayer/units.ruleset @@ -1629,9 +1629,9 @@ flags = "FieldUnit", "OneAttack", "Helicopter", "AirAttacker" roles = "" helptext = _("\ The Helicopter is a very powerful unit, as it can both fly and\ - conquer cities. Care must be exercised, because Helicopters lose a\ + conquer cities. Care must be exercised, because Helicopters lose a\ small amount of health for every turn not spent in a city or airbase\ - or on a Carrier, and they may be attacked by ground units.\ + or on a Carrier, and they may be attacked also by ground units.\ ") [unit_stealth_fighter] diff --git a/data/webperimental/terrain.ruleset b/data/webperimental/terrain.ruleset index 7f4c1d11fd..c11da261ed 100644 --- a/data/webperimental/terrain.ruleset +++ b/data/webperimental/terrain.ruleset @@ -1477,7 +1477,7 @@ native_to = "Air", "Helicopter", "Missile" flags = "Refuel", "NoStackDeath" helptext = _("\ Airbases allow your air units to land and refuel outside cities. \ -Air units in an airbase may be attacked by land units.\ +Air units in an airbase may be attacked also by land units.\ "), _("\ Units can paradrop from this tile. ") diff --git a/data/webperimental/units.ruleset b/data/webperimental/units.ruleset index 7d04463656..550573e477 100644 --- a/data/webperimental/units.ruleset +++ b/data/webperimental/units.ruleset @@ -1530,10 +1530,10 @@ flags = "FieldUnit", "OneAttack", "Helicopter", "AirAttacker", roles = "" helptext = _("\ The Helicopter is a very powerful unit, as it can both fly and\ - conquer cities. Care must be exercised, because Helicopters lose a\ + conquer cities. Care must be exercised, because Helicopters lose a\ small amount of health for every turn not spent in a city or airbase\ or on a Carrier, unless you have the United Nations wonder, and\ - Helicopters may be attacked by ground units.\ + Helicopters may be attacked also by ground units.\ ") [unit_stealth_fighter] -- 2.35.1