From 406bf30ad94ad4de96675d1675600ebe477160f2 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 15 Oct 2022 02:43:55 +0300 Subject: [PATCH 47/47] README.effects: Reword 'Effects and Lua' a bit See osdn #45833 Signed-off-by: Marko Lindqvist --- doc/README.effects | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/README.effects b/doc/README.effects index c89698387a..3121781e04 100644 --- a/doc/README.effects +++ b/doc/README.effects @@ -743,8 +743,8 @@ Lua has some integration with effects. The effects module allows you to get an effect type's current value given that it is evaluated against the entities you specify. Only a subset of the entities a hard coded effect can be evaluated against is supported. An effect type's value is the sum of the -effects of that type from effects.ruleset whos requirement vectors are -fulfilled given the entities you specified. +effects of that type, having requirement vectors fulfilled given the entities +you specified, from effects.ruleset. Example ------- -- 2.35.1