From 384f07c7b2b0f200ff97dbb44c94f5be8f563396 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C5=82awomir=20Lach?= Date: Thu, 28 Jul 2022 15:07:01 +0200 Subject: [PATCH 2/2] - Clarify about counters in classic ruleset diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index 96bbe9aed1..a235a84a21 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -1911,6 +1911,25 @@ type = "Vision" [clause_embassy] type = "Embassy" +; /* <-- avoid gettext warnings +; +; Counter types +; +; name = translatable name as seen by user +; rule_name = (optional) internal name for savegames, rulesets +; etc; if not present, "name" is used for this +; purpose too. Since the name used in savegames must +; not change, if you want to rename an item after a +; ruleset has been released, you should set +; "rule_name" to the original value of "name". +; checkpoint = Trigger value of the counter. When counter's +; value is at least this much, the "Counter" requirement +; is fulfilled. +; def = Initial value of the counter. +; type = Behavior of the counter: +; "Owned" - Increased each turn, zeroed when city changes owner +; +; */ <-- avoid gettext warnings [playercolors] background.r = 86 -- 2.37.1