From 16a46354dec890d04f9a82adc8ba9e99db403766 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C5=82awomir=20Lach?= Date: Wed, 13 Jul 2022 15:26:56 +0200 Subject: [PATCH 2/2] =?UTF-8?q?!OSDN=2045028=20-=20S=C5=82awomir=20Lach=20?= =?UTF-8?q??= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Added comment telling how to setup counters diff --git a/data/ruledit/comments-3.2.txt b/data/ruledit/comments-3.2.txt index 7aa232f4bd..a8426988d7 100644 --- a/data/ruledit/comments-3.2.txt +++ b/data/ruledit/comments-3.2.txt @@ -1500,3 +1500,18 @@ calendar_fragments = "\n\ ; needed to control fragment accumulation.\n\ ; Value 0 here disables year advancement by fragment accumulation.\ " + +counters = "\n\ +;\n\ +; Ruleset-related and buildtin counters.\n\ +;\n\ +; Notes:\n\ +;\n\ +; name = translatable name as seen by user\n\ +; def = default value of counter. When entity, such like City, is created, this counter have assigned def value\n\ +; checkpoint = value bellow with counter's requirements are disabled (if eqwual or above, it will be enabled)\n\ +; type = behaviour of counter - currently only owned and currently not custom counters' type allowed\n\ +; range = range of counter - currently only City are supported; in future it is possible to add player, world, unit, etc.\n\ +;\n\ +;\ +" -- 2.37.0