From ff3bbdc244d4b216c99d1b62c6017ee5e59e176b Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Sat, 16 Jul 2022 20:07:49 +0300 Subject: [PATCH 51/51] Rulesets: Change ui_name "Alight" to "Deboard" See osdn #45023 Signed-off-by: Marko Lindqvist --- ai/default/aiferry.c | 2 +- common/actions.c | 4 ++-- data/alien/game.ruleset | 4 ++-- data/civ1/game.ruleset | 4 ++-- data/civ2/game.ruleset | 4 ++-- data/civ2civ3/game.ruleset | 4 ++-- data/classic/game.ruleset | 4 ++-- data/goldkeep/game.ruleset | 4 ++-- data/granularity/game.ruleset | 4 ++-- data/multiplayer/game.ruleset | 4 ++-- data/sandbox/game.ruleset | 4 ++-- data/webperimental/game.ruleset | 4 ++-- 12 files changed, 23 insertions(+), 23 deletions(-) diff --git a/ai/default/aiferry.c b/ai/default/aiferry.c index 645182a7f0..2ba63e68dc 100644 --- a/ai/default/aiferry.c +++ b/ai/default/aiferry.c @@ -708,7 +708,7 @@ bool dai_amphibious_goto_constrained(struct ai_type *ait, } /* else at sea */ } else if (alive) { - /* Arrived all the way to the destination by boat. Alight. */ + /* Arrived all the way to the destination by boat. Deboard. */ if (can_unit_exist_at_tile(parameter->land.map, passenger, ptile)) { unit_transport_unload_send(passenger); } diff --git a/common/actions.c b/common/actions.c index 27f2bb1946..e764634828 100644 --- a/common/actions.c +++ b/common/actions.c @@ -7999,8 +7999,8 @@ const char *action_ui_name_default(int act) /* TRANS: Build _Irrigation (100% chance of success). */ return N_("Build %sIrrigation%s"); case ACTION_TRANSPORT_ALIGHT: - /* TRANS: _Alight (100% chance of success). */ - return N_("%sAlight%s"); + /* TRANS: _Deboard (100% chance of success). */ + return N_("%sDeboard%s"); case ACTION_TRANSPORT_BOARD: case ACTION_TRANSPORT_BOARD2: case ACTION_TRANSPORT_BOARD3: diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index 9ce17497dd..24d033d0e9 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -574,8 +574,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 1446099567..eebb8e619e 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -544,8 +544,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index a84cb4f7ba..c1d69cecad 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -592,8 +592,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index e4b41e4641..862ddd817c 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -646,8 +646,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index 96bbe9aed1..f890989511 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -630,8 +630,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index 38a4760540..2128e81baf 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -630,8 +630,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index 19294cb22b..8b2fdc2db8 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -442,8 +442,8 @@ ui_name_found_city = _("%sBuild City%s") ; [actionenabler_embassy] ; action = "Establish Embassy" -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index 0e1e56844a..da23e20949 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -624,8 +624,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index aa2b291307..5de8a3d98b 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -675,8 +675,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index 8364836b34..4f794c36a8 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -612,8 +612,8 @@ ui_name_build_mine = _("Build %sMine%s") ; /* TRANS: Build _Irrigation (100% chance of success). */ ui_name_irrigate = _("Build %sIrrigation%s") -; /* TRANS: _Alight (100% chance of success). */ -ui_name_transport_alight = _("%sAlight%s") +; /* TRANS: _Deboard (100% chance of success). */ +ui_name_transport_alight = _("%sDeboard%s") ; /* TRANS: _Board (100% chance of success). */ ui_name_transport_board = _("%sBoard%s") -- 2.35.1