From ef963215f5b2df0dabcaea655c4a9e96114a12eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C5=82awomir=20Lach?= Date: Mon, 16 May 2022 16:42:32 +0200 Subject: [PATCH 1/3] =?UTF-8?q?!OSDN=2044345=20-=20S=C5=82awomir=20Lach=20?= =?UTF-8?q??= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Add (partial?; untested) the possibility of saving city counters diff --git a/tools/ruleutil/rulesave.c b/tools/ruleutil/rulesave.c index f16399d91f..4718b75695 100644 --- a/tools/ruleutil/rulesave.c +++ b/tools/ruleutil/rulesave.c @@ -21,6 +21,7 @@ /* common */ #include "achievements.h" +#include "counters.h" #include "game.h" #include "government.h" #include "map.h" @@ -1700,6 +1701,21 @@ static bool save_game_ruleset(const char *filename, const char *name) } } + sect_idx = 0; + city_counters_iterate(pcounter) { + char path[512]; + + fc_snprintf(path, sizeof(path), "counter_%d", sect_idx++); + + save_name_translation(sfile, &(pcounter->name), path); + + save_default_int(sfile, pcounter->def, 0, path,"default"); + save_default_int(sfile, pcounter->checkpoint, 0, path,"checkpoint"); + + secfile_insert_str(sfile, counter_behaviour_name(pcounter->type), "%s.type", path); + + } city_counters_iterate_end; + locks = FALSE; settings_iterate(SSET_ALL, pset) { if (setting_locked(pset)) { -- 2.36.1