From 148d4099efc9c22f490de1bf7e94ba9df6741ecd Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Wed, 3 Nov 2021 01:28:59 +0200 Subject: [PATCH 2/2] civ1: Drop DamageSlows flag from all unit classes As civ1 units are either in full health or dead, there is no point in having DamageSlows flag for any of them. Reported by nef See osdn #43040 Signed-off-by: Marko Lindqvist --- data/civ1/units.ruleset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index f1c4a0fb68..f9e41a6a95 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -118,7 +118,7 @@ veteran_move_bonus = 0, 0 name = _("?unitclass:Land") min_speed = 1 hp_loss_pct = 0 -flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere", +flags = "TerrainSpeed", "CanOccupyCity", "BuildAnywhere", "CollectRansom", "ZOC", "CanFortify", "CanPillage", "TerrainDefense", "KillCitizen" @@ -127,7 +127,7 @@ flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere", name = _("?unitclass:Sea") min_speed = 2 hp_loss_pct = 0 -flags = "DamageSlows", "AttackNonNative", "AttFromNonNative" +flags = "AttackNonNative", "AttFromNonNative" [unitclass_air] ; /* TRANS: Unit class: used adjectivally */ -- 2.30.2