From 46c68522577c1c079e182cf676525e3898f339fb Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Wed, 3 Nov 2021 01:25:50 +0200 Subject: [PATCH 9/9] civ1: Drop DamageSlows flag from all unit classes As civ1 units are either in full health or dead, there is no point in having DamageSlows flag for any of them. Reported by nef See osdn #43040 Signed-off-by: Marko Lindqvist --- data/civ1/units.ruleset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset index 8f3ae24635..9e03496f3a 100644 --- a/data/civ1/units.ruleset +++ b/data/civ1/units.ruleset @@ -126,7 +126,7 @@ veteran_move_bonus = 0, 0 name = _("?unitclass:Land") min_speed = 1 hp_loss_pct = 0 -flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere", +flags = "TerrainSpeed", "CanOccupyCity", "BuildAnywhere", "CollectRansom", "ZOC", "CanFortify", "CanPillage", "TerrainDefense", "KillCitizen" @@ -135,7 +135,7 @@ flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere", name = _("?unitclass:Sea") min_speed = 2 hp_loss_pct = 0 -flags = "DamageSlows", "AttackNonNative" +flags = "AttackNonNative" helptext = _("\ Can launch attack from non-native tiles.\ ") -- 2.30.2