From e1b9c55744887b7c778a95dc797d26a1a5bc1500 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 3 Dec 2021 06:09:58 +0200 Subject: [PATCH 12/12] Update maybe_become_veteran_real() function header See osdn #43008 Signed-off-by: Marko Lindqvist --- server/unittools.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/server/unittools.c b/server/unittools.c index 8769e515be..ae04719657 100644 --- a/server/unittools.c +++ b/server/unittools.c @@ -215,12 +215,12 @@ bool maybe_make_veteran(struct unit *punit) } /***************************************************************************** - After a battle, after diplomatic aggression and after surviving trireme - loss chance, this routine is called to decide whether or not the unit - should become more experienced. + After a battle and after diplomatic aggression this routine is called + to decide whether or not the unit should become more experienced. - There is a specified chance for it to happen, (+50% if player got SUNTZU) - the chances are specified in the units.ruleset file. + There is a specified chance for it to happen. The base chances are + specified in the units.ruleset file. This function applies modifiers + from effects. If 'settler' is TRUE the veteran level is increased due to work done by the unit. -- 2.33.0