From 9b1cd36ab469bb4f397f6d68a25c1598fe5f4546 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Thu, 27 Jan 2022 06:33:32 +0200 Subject: [PATCH 38/38] game.rulesets: Fix typo in a comment ("is" -> "in") See osdn #42578 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 2 +- data/civ1/game.ruleset | 2 +- data/civ2/game.ruleset | 2 +- data/civ2civ3/game.ruleset | 2 +- data/classic/game.ruleset | 2 +- data/goldkeep/game.ruleset | 2 +- data/granularity/game.ruleset | 2 +- data/multiplayer/game.ruleset | 2 +- data/sandbox/game.ruleset | 2 +- data/stub/game.ruleset | 2 +- data/webperimental/game.ruleset | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index b15a0651c6..df3665ac10 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -602,7 +602,7 @@ ui_name_enter_hut_2 = _("Enter %sHut from non native%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 5ab280c6db..75f515ac70 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -569,7 +569,7 @@ ui_name_enter_hut_2 = _("Enter %sHut from transport%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index 302955afca..bfead5a177 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -617,7 +617,7 @@ ui_name_frighten_hut = _("Frighten %sHut%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 10348b9527..b1b44f0198 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -680,7 +680,7 @@ ui_name_frighten_hut_2 = _("Frighten %sHut from non native%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index faff99a68e..b5c7bbdcb3 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -664,7 +664,7 @@ ui_name_frighten_hut_2 = _("Frighten %sHut from non native%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index 10571b5d73..4a835f4426 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -664,7 +664,7 @@ ui_name_frighten_hut_2 = _("Frighten %sHut from non native%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index 63605a5950..e5f2fd1cc5 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -464,7 +464,7 @@ ui_name_transport_embark = _("%sEmbark%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index 2acf1fe18e..4524bb0b1e 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -658,7 +658,7 @@ ui_name_frighten_hut_2 = _("Frighten %sHut%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index f80300c595..918dfd8221 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -731,7 +731,7 @@ ui_name_transport_board_2 = _("%sSwitch Transporter%s") ui_name_transport_embark_4 = _("%sSwitch Transporter%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; /* TRANS: _Disrupt Supply Lines (100% chance of success). */ ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index 19ed6fba27..b2bfa2674c 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -441,7 +441,7 @@ found_city_consuming_always = TRUE ; } ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; Example: set up "User Action 1" ;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") ;user_action_1_target_kind = "individual units" diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index c116088277..91f0b3c32b 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -637,7 +637,7 @@ ui_name_frighten_hut = _("Frighten %sHut%s") ui_name_unit_move = _("%sKeep moving%s") ; Blank ruleset defined user actions. -; See the section "Ruleset defined actions" is doc/README.actions +; See the section "Ruleset defined actions" in doc/README.actions ; /* TRANS: _Disrupt Supply Lines (100% chance of success). */ ui_name_user_action_1 = _("%sDisrupt Supply Lines%s") -- 2.34.1