From fef155d1b3807f62e6aca014be1fd50215b476bd Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Wed, 19 May 2021 18:39:27 +0300 Subject: [PATCH 45/45] civ1: Make traderoute one-time-bonus gold only Reported by nef See osdn #42317 Signed-off-by: Marko Lindqvist --- data/civ1/game.ruleset | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 1b01e0482e..ac9f9c5a34 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -1259,22 +1259,19 @@ effects = "ReducePopulation" ; "Science" - Bonus to research ; "Both" - Bonus to gold and research ; -; TODO: What`s correct "bonus" behavior for civ1? I don`t remember it having one-time -; bonuses at all, but they have always been present in freeciv. -; [trade] settings = { "type", "pct", "cancelling", "bonus" - "National", 100, "Cancel", "Both" - "NationalIC", 200, "Cancel", "Both" - "IN", 200, "Cancel", "Both" - "INIC", 400, "Cancel", "Both" - "Ally", 200, "Cancel", "Both" - "AllyIC", 400, "Cancel", "Both" - "Enemy", 200, "Cancel", "Both" - "EnemyIC", 400, "Cancel", "Both" - "Team", 200, "Cancel", "Both" - "TeamIC", 400, "Cancel", "Both" + "National", 100, "Cancel", "Gold" + "NationalIC", 200, "Cancel", "Gold" + "IN", 200, "Cancel", "Gold" + "INIC", 400, "Cancel", "Gold" + "Ally", 200, "Cancel", "Gold" + "AllyIC", 400, "Cancel", "Gold" + "Enemy", 200, "Cancel", "Gold" + "EnemyIC", 400, "Cancel", "Gold" + "Team", 200, "Cancel", "Gold" + "TeamIC", 400, "Cancel", "Gold" } ; When are goods for the trade route chosen. -- 2.30.2