# AL1 autogame to investigate why there are sooooo many computations done. # THE seed :-) set gameseed 42 set mapseed 42 set mapsize XYSIZE set xsize 16 set ysize 16 set topology (WRAPX|WRAPY|ISO|HEX) # no human needed set minplayers 0 set maxplayers 2 set aifill 2 set startunit c # only one unit = settler per nation set endturn 10 # (TURN|GAMEOVER|QUITIDLE|INTERRUPT) set autosave GAMEOVER|QUITIDLE set savename AL1-nanogame-nosave # server only autogame set timeout -1 # The doc says to set this for autogames set ec_turns 0 start