From 5883599e0389497a4b9fd090fc116f46cc230e51 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 9 Apr 2021 06:47:13 +0300 Subject: [PATCH 19/19] Improve ruleset comments about ransom_gold It's possible it's not granted in full when barbarian player has not enough money. Reported by chippo See osdn #41943 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 4 +++- data/civ1/game.ruleset | 5 +++++ data/civ2/game.ruleset | 5 +++++ data/civ2civ3/game.ruleset | 4 +++- data/classic/game.ruleset | 4 +++- data/experimental/game.ruleset | 4 +++- data/multiplayer/game.ruleset | 4 +++- data/sandbox/game.ruleset | 4 +++- data/stub/game.ruleset | 4 +++- 9 files changed, 31 insertions(+), 7 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index a62c5301e4..91849de995 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -97,7 +97,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index ae06107955..c6096812e4 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -82,6 +82,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 2 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index 005af98f8f..267b68d0ae 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -77,6 +77,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 5 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 3b5b76f6f2..0727d906ef 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -98,7 +98,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index f59e340974..6a23587514 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -90,7 +90,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/experimental/game.ruleset b/data/experimental/game.ruleset index 70417ea288..16080a1812 100644 --- a/data/experimental/game.ruleset +++ b/data/experimental/game.ruleset @@ -96,7 +96,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index d882a6ec50..9a5875871e 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -94,7 +94,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index 240967e4bd..768924372b 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -96,7 +96,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index c330fe661a..0ae0240e91 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -81,7 +81,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit -- 2.30.2