From 40cd019813a4dd8fb8c0cca94472f7d12c3c5953 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Fri, 9 Apr 2021 06:41:22 +0300 Subject: [PATCH 50/50] Improve ruleset comments about ransom_gold It's possible it's not granted in full when barbarian player has not enough money. Reported by chippo See osdn #41943 Signed-off-by: Marko Lindqvist --- data/alien/game.ruleset | 4 +++- data/civ1/game.ruleset | 5 +++++ data/civ2/game.ruleset | 5 +++++ data/civ2civ3/game.ruleset | 4 +++- data/classic/game.ruleset | 4 +++- data/goldkeep/game.ruleset | 4 +++- data/granularity/game.ruleset | 4 +++- data/multiplayer/game.ruleset | 4 +++- data/sandbox/game.ruleset | 4 +++- data/stub/game.ruleset | 4 +++- data/webperimental/game.ruleset | 4 +++- 11 files changed, 37 insertions(+), 9 deletions(-) diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset index ae8732c6f7..552579db97 100644 --- a/data/alien/game.ruleset +++ b/data/alien/game.ruleset @@ -107,7 +107,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset index 9627a0e15c..be74e497e1 100644 --- a/data/civ1/game.ruleset +++ b/data/civ1/game.ruleset @@ -93,6 +93,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 2 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset index 0fed77089f..4552217830 100644 --- a/data/civ2/game.ruleset +++ b/data/civ2/game.ruleset @@ -89,6 +89,11 @@ init_city_radius_sq = 5 ; Square of initially visible radius (true distance). init_vis_radius_sq = 5 +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. +ransom_gold = 100 + ; Number of veteran levels lost when upgrading a unit upgrade_veteran_loss = 10 diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset index 1db31cd227..65818310d3 100644 --- a/data/civ2civ3/game.ruleset +++ b/data/civ2civ3/game.ruleset @@ -110,7 +110,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index f46471dfff..697db27097 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -103,7 +103,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index f24d003721..11a3ea574b 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -108,7 +108,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset index a9d36afb43..2474ec5b57 100644 --- a/data/granularity/game.ruleset +++ b/data/granularity/game.ruleset @@ -99,7 +99,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 75000 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 10000 ; Number of veteran levels lost when upgrading a unit diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index 67300c3647..1522eeaa31 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -106,7 +106,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset index b80fafa342..3fc618c86c 100644 --- a/data/sandbox/game.ruleset +++ b/data/sandbox/game.ruleset @@ -108,7 +108,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset index cdfa0c019d..185d06ea9f 100644 --- a/data/stub/game.ruleset +++ b/data/stub/game.ruleset @@ -91,7 +91,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index 08596403b0..9d95beaba0 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -107,7 +107,9 @@ init_vis_radius_sq = 5 ; A base bribe cost, modified heavily by other factors base_bribe_cost = 750 -; Barbarian leader ransom in gold +; Barbarian leader ransom in gold. The ransom is taken from +; the victim (typically a barbarian player), and it's possible +; they cannot pay this in full. ransom_gold = 100 ; Number of veteran levels lost when upgrading a unit -- 2.30.2