From 69fbb48f3afaa09df9821779aef0cbc823d3df31 Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Mon, 22 Mar 2021 15:17:54 +0100 Subject: [PATCH 2/3] Document paradrop death side effects. The paradrop actions can kill the actor unit in certain circumstances. Document them in README.actions See osdn #41829 --- doc/README.actions | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/doc/README.actions b/doc/README.actions index 794232bbca..b1fa233304 100644 --- a/doc/README.actions +++ b/doc/README.actions @@ -518,6 +518,12 @@ Actions done by a unit against a tile "Paradrop Unit" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit + * kills the actor unit if the target tile has a non allied city that can't + be occupied by the actor unit. * can result in the conquest of the city at the target tile if - the actor player isn't an animal barbarian. - the actor unit has the "CanOccupyCity" unit class flag -- 2.20.1