From ce92928477509c81d5b47a75503fb18a50046e6b Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Mon, 22 Mar 2021 15:17:54 +0100 Subject: [PATCH] Document paradrop death side effects. The paradrop actions can kill the actor unit in certain circumstances. Document them in README.actions See osdn #41829 --- doc/README.actions | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/doc/README.actions b/doc/README.actions index 794232bbca..c7d42cbe82 100644 --- a/doc/README.actions +++ b/doc/README.actions @@ -518,6 +518,11 @@ Actions done by a unit against a tile "Paradrop Unit" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit + * kills the actor unit if the target tile has a non allied city * can result in the conquest of the city at the target tile if - the actor player isn't an animal barbarian. - the actor unit has the "CanOccupyCity" unit class flag -- 2.20.1