From 39359a23b02ed194cfe6de06c048039f83f592f8 Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Mon, 22 Mar 2021 15:17:54 +0100 Subject: [PATCH] Document paradrop death side effects. The paradrop actions can kill the actor unit in certain circumstances. Document them in README.actions See osdn #41829 --- doc/README.actions | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/doc/README.actions b/doc/README.actions index 6aaf877cdf..66be5a25f1 100644 --- a/doc/README.actions +++ b/doc/README.actions @@ -816,6 +816,11 @@ Actions done by a unit against a tile "Paradrop Unit" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit + * kills the actor unit if the target tile has a non allied city * the distance between actor and target is from 1 to paratroopers_range * the actor unit hasn't paradropped this turn * the actor unit isn't transporting another unit (!) @@ -833,6 +838,10 @@ Actions done by a unit against a tile "Paradrop Unit Conquer" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit_conquer + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit * can result in the conquest of the city at the target tile if the target tile has a city * can result in the conquest of the extras at the target tile if @@ -864,6 +873,11 @@ Actions done by a unit against a tile "Paradrop Unit Frighten" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit_frighten + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit + * kills the actor unit if the target tile has a non allied city * can result in hut frightening if - the target tile has an extra with "Enter" in its rmcauses (a Hut) - the target tile's Hut's rmreqs are fulfilled @@ -885,6 +899,10 @@ Actions done by a unit against a tile "Paradrop Unit Frighten Conquer" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit_frighten_conquer + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit * can result in the conquest of the city at the target tile if the target tile has a city * can result in the conquest of the extras at the target tile if @@ -920,6 +938,11 @@ Actions done by a unit against a tile "Paradrop Unit Enter" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit_enter + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit + * kills the actor unit if the target tile has a non allied city * can result in hut entry if - the target tile has an extra with "Enter" in its rmcauses (a Hut) - the target tile's Hut's rmreqs are fulfilled @@ -940,6 +963,10 @@ Actions done by a unit against a tile "Paradrop Unit Enter Conquer" - move the actor unit to the target tile. * UI name can be set using ui_name_paradrop_unit_enter_conquer + * kills the actor unit if the target tile has a terrain type the actor unit + can't exist on and - if paradrop_to_transport is set - it couldn't load + into a transport at the target tile. + * kills the actor unit if the target tile has a non allied unit * can result in the conquest of the city at the target tile if the target tile has a city * can result in the conquest of the extras at the target tile if -- 2.20.1