<marathon>
<!-- Make Marathon 2/oo flames, energy-weapon bolts, and hit sparks semitransparent -->
<!-- Pure flames get type 3 -->
<!-- Modified version for Shots Fired by James Hastings-Trew -->
<!-- Modified version for Eternal by Forrest Cameranesi -->


<opengl>

<!-- Rocket explosion -->
<texture coll="4" bitmap="14" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="15" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="16" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="17" opac_type="3" opac_scale="1"/>

<!-- Bullet hit -->
<texture coll="4" bitmap="18" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="19" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="20" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="21" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="22" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="23" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="24" opac_type="3" opac_scale="1"/>

<!-- Dying in flames -->
<texture coll="4" bitmap="63" opac_type="1" opac_scale="1"/>
<texture coll="4" bitmap="64" opac_type="1" opac_scale="1"/>
<texture coll="4" bitmap="65" opac_type="1" opac_scale="1"/>
<texture coll="4" bitmap="66" opac_type="1" opac_scale="1"/>

<!-- Grenade explosion -->
<texture coll="4" bitmap="68" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="69" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="70" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="71" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="72" opac_type="3" opac_scale="1"/>
<texture coll="4" bitmap="73" opac_type="3" opac_scale="1"/>


<!-- Juggernaut hit spark -->
<texture coll="2" bitmap="21" opac_type="3" opac_scale="1"/>
<texture coll="2" bitmap="22" opac_type="3" opac_scale="1"/>
<texture coll="2" bitmap="23" opac_type="3" opac_scale="1"/>
<texture coll="2" bitmap="24" opac_type="3" opac_scale="1"/>

<!-- Hunter hit spark -->
<texture coll="5" bitmap="52" opac_type="3" opac_scale="1"/>
<texture coll="5" bitmap="53" opac_type="3" opac_scale="1"/>
<texture coll="5" bitmap="54" opac_type="3" opac_scale="1"/>

<!-- Hunter bolt -->
<texture coll="5" bitmap="55" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="56" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="57" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="58" opac_type="3" opac_scale="1.5"/>

<!-- Hunter bolt hit -->
<texture coll="5" bitmap="59" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="60" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="61" opac_type="3" opac_scale="1.5"/>
<texture coll="5" bitmap="62" opac_type="3" opac_scale="1.5"/>

<!-- S'pht'Kr hit/dying -->
<texture coll="10" bitmap="39" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="40" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="41" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="42" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="43" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="44" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="45" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="46" opac_type="1" opac_scale="1"/>
<texture coll="10" bitmap="47" opac_type="1" opac_scale="1"/>

<!-- S'pht'Kr hit spark -->
<texture coll="10" bitmap="31" opac_type="3" opac_scale="1"/>
<texture coll="10" bitmap="32" opac_type="3" opac_scale="1"/>
<texture coll="10" bitmap="33" opac_type="3" opac_scale="1"/>
<texture coll="10" bitmap="34" opac_type="3" opac_scale="1"/>

<!-- S'pht'Kr bolt -->
<texture coll="10" bitmap="16" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="17" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="18" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="19" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="20" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="21" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="22" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="23" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="24" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="25" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="26" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="27" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="28" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="29" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="30" opac_type="3" opac_scale="1.5"/>

<!-- S'pht'Kr bolt hit -->
<texture coll="10" bitmap="35" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="36" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="37" opac_type="3" opac_scale="1.5"/>
<texture coll="10" bitmap="38" opac_type="3" opac_scale="1.5"/>

<!-- VacBob hit spark -->
<texture coll="13" bitmap="64" opac_type="3" opac_scale="1"/>
<texture coll="13" bitmap="65" opac_type="3" opac_scale="1"/>
<texture coll="13" bitmap="66" opac_type="3" opac_scale="1"/>

<!-- Enforcer hit spark -->
<texture coll="14" bitmap="29" opac_type="3" opac_scale="1"/>
<texture coll="14" bitmap="30" opac_type="3" opac_scale="1"/>
<texture coll="14" bitmap="31" opac_type="3" opac_scale="1"/>
<texture coll="14" bitmap="32" opac_type="3" opac_scale="1"/>

<!-- Drone hit spark -->
<texture coll="15" bitmap="18" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="19" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="20" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="44" opac_type="3" opac_scale="1"/>

<!-- Drone bolt -->
<texture coll="15" bitmap="29" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="30" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="31" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="32" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="33" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="34" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="35" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="36" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="37" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="38" opac_type="3" opac_scale="1"/>

<!-- Drone bolt hit -->
<texture coll="15" bitmap="24" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="25" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="26" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="27" opac_type="3" opac_scale="1"/>
<texture coll="15" bitmap="28" opac_type="3" opac_scale="1"/>






<!-- "Shots Fired" by James Hastings-Trew used with permission.
	From the "Shots Fired" readme:

	Images and content Copyright (c) 2006 Nardo
	Images and content created by James Hastings-Trew (jimht@shaw.ca)
	http://planetpixelemporium.com

	Official Nardo Contact: nardo@bungie.org
	http://nardo.bungie.org
	
	The images, script, and readme may be distributed freely as long as no charge is made for
	distribution beyond the direct costs of media. These works cannot be included in commercial disc
	compilations without permission from the authors. These images may not be included in other
	works, or used in any other way except as part of the game "Tempus Irae" and derivative works,
	without permission from the authors. Any distribution of these images or script must include
	this copyright notice unaltered in any way. -->



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</opengl>
</marathon>

