sometype *item; size_t nr; size_t alloc for (i = 0; i < nr; i++) if (we like item[i] already) return; /* we did not like any existing one, so add one */ ALLOC_GROW(item, nr + 1, alloc); item[nr++] = value you like;
Dynamically growing an array using realloc() is error prone and boring.
Define your array with:
a pointer (item) that points at the array, initialized to NULL (although please name the variable based on its contents, not on its type);
an integer variable (alloc) that keeps track of how big the current allocation is, initialized to 0;
another integer variable (nr) to keep track of how many elements the array currently has, initialized to 0.
Then before adding n`th element to the item, call `ALLOC_GROW(item, n, alloc). This ensures that the array can hold at least n elements by calling realloc(3) and adjusting alloc variable.
sometype *item; size_t nr; size_t alloc for (i = 0; i < nr; i++) if (we like item[i] already) return; /* we did not like any existing one, so add one */ ALLOC_GROW(item, nr + 1, alloc); item[nr++] = value you like;
You are responsible for updating the nr variable.