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(Fz7Ek {kFk&k{G{{[XE{k"" {k8Fi*3h %i1F F8F)F"F?mB F( FCXBXA HxDHxDTVMV7 2F K(F!{D3+` K{DD="F4 Fo F(F0hM(F F#K8F!F M{D83@; "O18F0 F K0F{D3@ ;!$JzD!F$"0F2b E!8F`1Fd8F?nMM>sFhF Fhz)FFG Fzh2h2BF-h2-hB%%FF 5 !FF|(FpK*s{DhFF`#D=!F(F!F#(F!F(F!F #(F!F#(FpvPI yD$s* I yD$s" rF F@hi HxDhpGPI"FyD hO#"IyD h]OI"#yD hOI"#yD hOI"#yD hOI"#yD h~OpFHFxD)@*1 $*06IhAXBYh !`;IhAXBYh !`7IAXhB[[h+X#`U).h*P #ci[hi3`C F F;0`: F0p5hF!FhF!FhF!FC4FmF])"h*  Fhp@λ Fhp@ͺ Fhp@ Fxp@ypO8F FFaIyDq0(F!F8@$8(F8&F FFz*E,8F)F"F3F -,3hO2`<k+ -8F)F"F3Fs -----< FpG@hi ӸHxDhpGHLK{DhFH3``( FHм̿(l l(Xt Tz+Thz$p\$D T@(@LDBpblxP< *l0X>f TL\ fLt,|X\(F>P|12QSGVideoNodebool QDeclarativeVideoOutput::createBackend(QMediaService*)qt.multimedia.video2orientationChanged(int)1_q_screenOrientationChanged(int)QAbstractVideoSurface*video/declarativevideobackendorg.qt-project.qt.declarativevideobackendfactory/5.2declarativevideobackenddefaultMedia service has neither renderer nor window control available.mediaObjectmedia object issource is_q_updateMediaObject()deviceId_q_updateCameraInfo()videoSurface1_q_updateMediaObject()1_q_updateCameraInfo()2sceneGraphInvalidated()1_q_invalidateSceneGraph()updateOpenGLContextGLContextvideo/videonodeorg.qt-project.qt.sgvideonodefactory/5.2, 2surfaceFormatChanged(QVideoSurfaceFormat)1_q_updateNativeSize()QT_VIDEONODEfound videonode pluginorg.qt-project.qt.videorenderercontrol/5.0_q_GLThreadCallbackupdatePaintNode: deleting old video node because frame format changedupdatePaintNode: no frames yetupdatePaintNode: Video node created. Handle type: Supported formats for the handle by this node:Video surface format:all supported formats:org.qt-project.qt.videowindowcontrol/5.02nativeSizeChanged()qt_Matrixplane1Widthplane2Widthplane1Textureplane2TexturecolorMatrixopacityplane3Widthplane3TextureQSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete texturesqt_VertexPositionqt_VertexTexCoordwidthrgbTextureQSGVideoNodeFactoryInterface24QDeclarativeVideoBackend9QRunnable21FilterRunnableDeleter32QDeclarativeVideoRendererBackend30QDeclarativeVideoWindowBackend7:/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag7:/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert>:/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag6:/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag6:/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert28QSGVideoNodeFactoryInterface43QSGVideoMaterialShader_YUV_BiPlanar_swizzle16QSGVideoNode_YUV23QSGVideoNodeFactory_YUV35QSGVideoMaterialShader_YUV_BiPlanar36QSGVideoMaterialShader_YUV_TriPlanar20QSGVideoMaterial_YUV6:/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag.:/qtmultimediaquicktools/shaders/rgbvideo.frag5:/qtmultimediaquicktools/shaders/rgbvideo_padded.vert34QSGVideoMaterialShader_RGB_swizzle20QSGVideoMaterial_RGB16QSGVideoNode_RGB23QSGVideoNodeFactory_RGB26QSGVideoMaterialShader_RGB6:/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag.:/qtmultimediaquicktools/shaders/rgbvideo.frag.:/qtmultimediaquicktools/shaders/rgbvideo.vert38QSGVideoMaterialShader_Texture_swizzle24QSGVideoMaterial_Texture20QSGVideoNode_Texture27QSGVideoNodeFactory_Texture30QSGVideoMaterialShader_Texture2 xxD&Fx  X)Sqtmultimediaquicktools sshaders Striplanaryuvvideo.frag-rgbvideo_swizzle.frag Frgbvideo.frag ]-biplanaryuvvideo.fragrgbvideo_padded.vert Rttriplanaryuvvideo.vert R4rgbvideo.vert \9tbiplanaryuvvideo.vert biplanaryuvvideo_swizzle.frag@uniform sampler2D plane1Texture; uniform sampler2D plane2Texture; uniform sampler2D plane3Texture; uniform mediump mat4 colorMatrix; uniform lowp float opacity; varying highp vec2 plane1TexCoord; varying highp vec2 plane2TexCoord; varying highp vec2 plane3TexCoord; void main() { mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; mediump float U = texture2D(plane2Texture, plane2TexCoord).r; mediump float V = texture2D(plane3Texture, plane3TexCoord).r; mediump vec4 color = vec4(Y, U, V, 1.); gl_FragColor = colorMatrix * color * opacity; } uniform sampler2D rgbTexture; uniform lowp float opacity; varying highp vec2 qt_TexCoord; void main() { gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity; } uniform sampler2D rgbTexture; uniform lowp float opacity; varying highp vec2 qt_TexCoord; void main() { gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity; } uniform sampler2D plane1Texture; uniform sampler2D plane2Texture; uniform mediump mat4 colorMatrix; uniform lowp float opacity; varying highp vec2 plane1TexCoord; varying highp vec2 plane2TexCoord; void main() { mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ra; mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); gl_FragColor = colorMatrix * color * opacity; } !uniform highp mat4 qt_Matrix; uniform highp float width; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; void main() { qt_TexCoord = qt_VertexTexCoord * vec2(width, 1); gl_Position = qt_Matrix * qt_VertexPosition; } 9uniform highp mat4 qt_Matrix; uniform highp float plane1Width; uniform highp float plane2Width; uniform highp float plane3Width; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 plane1TexCoord; varying highp vec2 plane2TexCoord; varying highp vec2 plane3TexCoord; void main() { plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); plane3TexCoord = qt_VertexTexCoord * vec2(plane3Width, 1); gl_Position = qt_Matrix * qt_VertexPosition; } uniform highp mat4 qt_Matrix; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 qt_TexCoord; void main() { qt_TexCoord = qt_VertexTexCoord; gl_Position = qt_Matrix * qt_VertexPosition; } uniform highp mat4 qt_Matrix; uniform highp float plane1Width; uniform highp float plane2Width; attribute highp vec4 qt_VertexPosition; attribute highp vec2 qt_VertexTexCoord; varying highp vec2 plane1TexCoord; varying highp vec2 plane2TexCoord; void main() { plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); gl_Position = qt_Matrix * qt_VertexPosition; } uniform sampler2D plane1Texture; uniform sampler2D plane2Texture; uniform mediump mat4 colorMatrix; uniform lowp float opacity; varying highp vec2 plane1TexCoord; varying highp vec2 plane2TexCoord; void main() { mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ar; mediump vec4 color = vec4(Y, UV.x, UV.y, 1.); gl_FragColor = colorMatrix * color * opacity; } P XVG!GY\cehmquw  ~x   {&sQDeclarativeVideoOutputsourceChangedfillModeChangedQDeclarativeVideoOutput::FillModeorientationChangedautoOrientationChangedsourceRectChangedcontentRectChanged_q_updateMediaObject_q_updateCameraInfo_q_updateNativeSize_q_updateGeometry_q_screenOrientationChanged_q_invalidateSceneGraphmapPointToItempointmapRectToItemrectanglemapNormalizedPointToItemmapNormalizedRectToItemmapPointToSourcemapRectToSourcemapPointToSourceNormalizedmapRectToSourceNormalizedsourcefillModeFillModeorientationautoOrientationsourceRectcontentRectfiltersQQmlListPropertyStretchPreserveAspectFitPreserveAspectCroprsvwxy z { | } ~++++++++++++'QI QIQIQPIPI ! 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