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highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); if (bradius.y + w * bradius.z >= 0.0) result = texture2D(brushTexture, vec2(w, 0.5)); } return result; } #define INVERSE_2PI 0.1591549430918953358 uniform sampler2D brushTexture; uniform mediump float angle; varying highp vec2 A; lowp vec4 srcPixel() { highp float t; if (abs(A.y) == abs(A.x)) t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; else t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; return texture2D(brushTexture, vec2(t - floor(t), 0.5)); } lowp vec4 srcPixel() { return vec4(0.98, 0.06, 0.75, 1.0); } varying highp vec2 textureCoords; uniform sampler2D maskTexture; lowp vec4 applyMask(lowp vec4 src) { lowp vec4 mask = texture2D(maskTexture, textureCoords); return src * mask.a; } varying highp vec2 textureCoords; uniform sampler2D maskTexture; lowp vec4 applyMask(lowp vec4 src) { lowp vec4 mask = texture2D(maskTexture, textureCoords); return src.a * mask; } varying highp vec2 textureCoords; uniform sampler2D maskTexture; lowp vec4 applyMask(lowp vec4 src) { lowp vec4 mask = texture2D(maskTexture, textureCoords); return src * mask; } Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compileFragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compileErrors linking simple shader: %sVertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compileFragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compileErrors linking blit shader: %sShader program failed to link,QGLEngineShaderManager - Ignoring custom shader stage for non image srcQGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is setQGLEngineShaderManager::useCorrectShaderProg() - Unknown mask typeQGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition modeQGL2PaintEngineEx: Unimplemented fill stylePainter path exceeds +/-32767 pixels.QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2Custom shader is already set on a painterQGLTextureGlyphCache::createTextureData: Called with no contextQGLTextureGlyphCache::resizeTextureData: Called with no contextQGLTextureGlyphCache::fillTexture: Called with no contextؘr200000000P10QGLContext16QGLWidgetPrivate@??Y@RQ@ F%u?p@?-q=` @-C6?@-DT! @v@??Gz?f@m0_D@-DT!?19QGLFunctionsPrivate21QOpenGLSharedResource21QGLFunctionsPrivateExhHp@8@PG(xlx20QGLFramebufferObject26QGLSharedResourceGuardBase19QGLFBOGLPaintDevice22QGLSharedResourceGuardIPFvP10QGLContextjEE14QGLPaintDevice22QGLWidgetGLPaintDevicebool QGLShaderPrivate::create()#ifndef GL_FRAGMENT_PRECISION_HIGH #define highp mediump #endif 16QGLShaderPrivate23QGLShaderProgramPrivate lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { return texture2D(imageTexture, textureCoords); 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