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$`g ?$` `0 " " 0S  ^븑$` 00P00?01200x10 $0.` 00lP00818200100 1 0$00006>0000002> 000$0 gP000 ^P`00U(0 P,Ѝ:l:94q37W8936q28^62 22571O-`QM@P P P ,P* P 003/P p p 0S0D0>H0:@p0L0:D0?0P0:0T04 P P 0 0uH0L0P0T0\0`0d0h0p0t0x0|000DpXplppdm`oD0<0 0 00 DDM@Ophu T9x`gn<9 q D0@ 0S0$D0tXpt4xl`x8||D(Xl00pD004`00 T 0 0dt00000000 0 0$0$0(0(0,0,00080P ::P 33 P,,$T %(P !!,P 0PdHX   h4 xP8 x     H     X$ (  , 0Lh \  l4 |P8 |   | |u uL n j jc c \ \$\ U( Q Q,J J0CCPl ;`p 66p`4..P`8&& `  ``  P ` ` `$` (` ,`0`pD(P `$00UD0  P$0  0 0 ShaderEffectItemShaderEffectSourceshadereffect.cppdefaultShaderEffect::removeRenderTarget - did not find target.2visibleChanged()1handleVisibilityChange()2repaintRequired()1markDirty()qt_Opacityqt_ModelViewProjectionMatrixshadereffectitem.cppShaderEffectItem: property '%s' does not have notification method!2ShaderEffectItem: '%s' does not have a matching property!1map()2mapped(int)1changeSource(int)ShaderEffectItem: '%s' does not have a matching source!Could not assign source of type '%s' to property '%s'.Could not assign property '%s', did not implement QDeclarativeItem.Could not assign property '%s', did not implement ShaderEffectSource.\b(attribute|uniform)\b\s*\b(?:lowp|mediump|highp)?\b\s*\b(\w+)\b\s*\b(\w+)attributeqt_MultiTexCoord0ShaderEffectItem: Attribute '%s' not recognized.sampler2DShaderEffectItem: Missing reference to '%s'.ShaderEffectItem: Missing reference to 'qt_ModelViewProjectionMatrix'.ShaderEffectItem::checkViewportUpdateMode - consider setting QGraphicsView::FullViewportUpdate mode with OpenGL!ShaderEffectItem::bindGeometry() - non supported attribute type!ShaderEffectItem: Shader compilation failed:ShaderEffectItem: Missing reference to 'qt_Vertex'.ShaderEffectItem: Missing reference to 'qt_MultiTexCoord0'.ShaderEffectItem::renderEffect - Creating QGLShaderProgram failed!ShaderEffectItem::paint - Shader programs are not supportedShaderEffectItem::paint - OpenGL not available2widthChanged()1markSourceSizeDirty()2heightChanged()org.qt-project.Qt.QDeclarativeParserStatusQDeclarativeItem *void ShaderEffect::removeRenderTarget(ShaderEffectSource*)??void ShaderEffectItem::connectPropertySignals()void ShaderEffectItem::setSource(const QVariant&, int)qt_Vertexqt_MultiTexCoord0void ShaderEffectItem::lookThroughShaderCode(const QString&)uniform highp mat4 qt_ModelViewProjectionMatrix; attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; varying highp vec2 qt_TexCoord0; void main(void) { qt_TexCoord0 = qt_MultiTexCoord0; gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; } varying highp vec2 qt_TexCoord0; uniform lowp sampler2D source; void main(void) { gl_FragColor = texture2D(source, qt_TexCoord0.st); } void ShaderEffectItem::updateProperties()void ShaderEffectItem::checkViewportUpdateMode()void ShaderEffectItem::bindGeometry()void ShaderEffectItem::updateShaderProgram()void ShaderEffectItem::renderEffect(QPainter*, const 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