C Specification
The VkSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of semaphores upon which to wait before executing the command buffers for the batch. -
pWaitSemaphoresis a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
pWaitDstStageMaskis a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. -
commandBufferCountis the number of command buffers to execute in the batch. -
pCommandBuffersis a pointer to an array of VkCommandBuffer handles to execute in the batch. -
signalSemaphoreCountis the number of semaphores to be signaled once the commands specified inpCommandBuffershave completed execution. -
pSignalSemaphoresis a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
Description
The order that command buffers appear in pCommandBuffers is used to
determine submission order, and thus
all the implicit ordering guarantees that
respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or
otherwise execute out of order.
The second synchronization scope of
each semaphore wait operation defined
by this structure is limited to operations in stages indicated by the
corresponding element of pWaitDstStageMask.
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Note
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A common scenario for using If an image layout transition needs to be performed on a presentable image
before it is used in a framebuffer, that can be performed as the first
operation submitted to the queue after acquiring the image, and should not
prevent other work from overlapping with the presentation operation.
For example, a
Alternatively, This barrier accomplishes a dependency chain between previous presentation operations and subsequent color attachment output operations, with the layout transition performed in between, and does not introduce a dependency between previous work and any pre-rasterization shader stages. More precisely, the semaphore signals after the presentation operation completes, the semaphore wait stalls the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage, and there is a dependency from that same stage to itself with the layout transition performed in between. |
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.