\name{watershed} \alias{watershed} \concept{watershed transformation} \concept{watershed segmentation} \title{Watershed transformation and watershed based object detection} \description{ Watershed transformation and watershed based object detection. } \usage{ watershed(x, tolerance=1, ext=1) } \arguments{ \item{x}{An \code{Image} object or an array.} \item{tolerance}{ The minimum height of the object in the units of image intensity between its highest point (seed) and the point where it contacts another object (checked for every contact pixel). If the height is smaller than the tolerance, the object will be combined with one of its neighbors, which is the highest. Tolerance should be chosen according to the range of \code{x}. Default value is 1, which is a reasonable value if \code{x} comes from \code{distmap}.} \item{ext}{Radius of the neighborhood in pixels for the detection of neighboring objects. Higher value smoothes out small objects. } } \value{ An \code{Grayscale} \code{Image} object or an array, containing the labelled version of \code{x}. } \details{ The algorithm identifies and separates objects that stand out of the background (zero). After the water fill, the source image is flipped upside down and the resulting valleys (values with higher intensities) are filled in first until another object or background is met. The deepest valleys (pixels with highest intensity) become indexed first, starting from 1. The function \code{bwlabel} is a simpler, faster alternative to segment connected objects from binary images. } \seealso{ \code{\link{bwlabel}}, \code{\link{propagate}} } \examples{ x = readImage(system.file('images', 'shapes.png', package='EBImage')) x = x[110:512,1:130] if (interactive()) display(x, title='Binary') y = distmap(x) if (interactive()) display(normalize(y), title='Distance map') w = watershed(y) if (interactive()) display(normalize(w), title='Watershed') } \author{ Oleg Sklyar, \email{osklyar@ebi.ac.uk}, 2007 } \keyword{manip}