Changes in version 0.1 - Add clipping functionality to residual_transform() - Add check against residual_type argument in transformGamPoi() - Fix bug in acosh_transform() related to sparse input and on_disk = FALSE - Change default of overdispersion_shrinkage to TRUE if overdispersion = TRUE for acosh_transform() and shifted_log_transform() Changes in version 0.1.0 - Initial release of transformGamPoi on GitHub https://github.com/const-ae/transformGamPoi