C Specification
To create a shader instrumentation object, call:
// Provided by VK_ARM_shader_instrumentation
VkResult vkCreateShaderInstrumentationARM(
VkDevice device,
const VkShaderInstrumentationCreateInfoARM* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderInstrumentationARM* pInstrumentation);
Parameters
-
deviceis the logical device that creates the shader instrumentation object. -
pCreateInfois a pointer to a VkShaderInstrumentationCreateInfoARM structure containing information about how the shader instrumentation object is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pInstrumentationis a pointer to a handle in which the resulting shader instrumentation object is returned.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.