C Specification

The VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is defined as:

// Provided by VK_ARM_shader_instrumentation
typedef struct VkPhysicalDeviceShaderInstrumentationFeaturesARM {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderInstrumentation;
} VkPhysicalDeviceShaderInstrumentationFeaturesARM;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderInstrumentation specifies whether shader instrumentation is supported.

Description

If the VkPhysicalDeviceShaderInstrumentationFeaturesARM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by VkPhysicalDeviceShaderInstrumentationFeaturesARM, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the pNext chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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