Description
PrimitiveShadingRateKHR-
Decorating a variable with the
PrimitiveShadingRateKHRbuilt-in decoration will make that variable contain the primitive fragment shading rate.The value written to the variable decorated with
PrimitiveShadingRateKHRby the last pre-rasterization shader stage in the pipeline is used as the primitive fragment shading rate. Outputs in previous shader stages are ignored.If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with
PrimitiveShadingRateKHR, then it is as if the shader specified a fragment shading rate value of 0, indicating a horizontal and vertical rate of 1 pixel.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.