QInputSettings Class
(Qt3DInput::QInputSettings)QInputSettings class holds the pointer to an input event source object. More...
Header: | #include <QInputSettings> |
qmake: | QT += 3dinput |
Since: | Qt 5.7 |
Instantiated By: | InputSettings |
Inherits: | Qt3DCore::QComponent |
This class was introduced in Qt 5.7.
Properties
- eventSource : QObject*
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QObject * | eventSource() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject
Public Slots
void | setEventSource(QObject *eventSource) |
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | eventSourceChanged(QObject *) |
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Related Non-Members
typedef | QNodePtr |
typedef | QNodeVector |
typedef | QObjectList |
QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
T | qobject_cast(QObject *object) |
T | qobject_cast(const QObject *object) |
Macros
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
Q_CLASSINFO(Name, Value) | |
Q_DISABLE_COPY(Class) | |
Q_DISABLE_COPY_MOVE(Class) | |
Q_DISABLE_MOVE(Class) | |
Q_EMIT | |
Q_ENUM(...) | |
Q_ENUM_NS(...) | |
Q_FLAG(...) | |
Q_FLAG_NS(...) | |
Q_GADGET | |
Q_INTERFACES(...) | |
Q_INVOKABLE | |
Q_NAMESPACE | |
Q_OBJECT | |
Q_PROPERTY(...) | |
Q_REVISION | |
Q_SET_OBJECT_NAME(Object) | |
Q_SIGNAL | |
Q_SIGNALS | |
Q_SLOT | |
Q_SLOTS |
Additional Inherited Members
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
See also QMouseDevice and QKeyboardDevice.
Property Documentation
eventSource : QObject*
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |