--[[--------------------------------------------------------------------------------------- Wraith ARS 2X Created by WolfKnight For discussions, information on future updates, and more, join my Discord: https://discord.gg/fD4e6WD MIT License Copyright (c) 2020-2021 WolfKnight Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ---------------------------------------------------------------------------------------]]-- UTIL = {} -- Returns a number to a set number of decimal places function UTIL:Round( num, numDecimalPlaces ) return tonumber( string.format( "%." .. ( numDecimalPlaces or 0 ) .. "f", num ) ) end -- The custom font used for the digital displays have the ¦ symbol as an empty character, this function -- takes a speed and returns a formatted speed that can be displayed on the radar function UTIL:FormatSpeed( speed ) -- Return "Err" (Error) if the given speed is outside the 0-999 range if ( speed < 0 or speed > 999 ) then return "Err" end -- Convert the speed to a string local text = tostring( speed ) local pipes = "" -- Create a string of pipes (¦) for the number of spaces for i = 1, 3 - string.len( text ) do pipes = pipes .. "¦" end -- Return the formatted speed return pipes .. text end -- Returns a clamped numerical value based on the given parameters function UTIL:Clamp( val, min, max ) -- Return the min value if the given value is less than the min if ( val < min ) then return min -- Return the max value if the given value is larger than the max elseif ( val > max ) then return max end -- Return the given value if it's between the min and max return val end -- Returns if the given table is empty, includes numerical and non-numerical key values function UTIL:IsTableEmpty( t ) local c = 0 for _ in pairs( t ) do c = c + 1 end return c == 0 end -- Credit to Deltanic for this function function UTIL:Values( xs ) local i = 0 return function() i = i + 1 return xs[i] end end -- Old ray trace function for getting a vehicle in a specific direction from a start point function UTIL:GetVehicleInDirection( entFrom, coordFrom, coordTo ) local rayHandle = StartShapeTestCapsule( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 5.0, 10, entFrom, 7 ) local _, _, _, _, vehicle = GetShapeTestResult( rayHandle ) return vehicle end -- Returns if a target vehicle is coming towards or going away from the patrol vehicle, it has a range -- so if a vehicle is sideways compared to the patrol vehicle, the directional arrows won't light up function UTIL:GetEntityRelativeDirection( myAng, tarAng ) local angleDiff = math.abs( ( myAng - tarAng + 180 ) % 360 - 180 ) if ( angleDiff < 45 ) then return 1 elseif ( angleDiff > 135 ) then return 2 end return 0 end -- Returns if there is a player in the given vehicle function UTIL:IsPlayerInVeh( veh ) for i = -1, GetVehicleMaxNumberOfPassengers( veh ) + 1, 1 do local ped = GetPedInVehicleSeat( veh, i ) if ( DoesEntityExist( ped ) ) then if ( IsPedAPlayer( ped ) ) then return true end end end return false end -- Your everyday GTA notification function function UTIL:Notify( text ) SetNotificationTextEntry( "STRING" ) AddTextComponentSubstringPlayerName( text ) DrawNotification( false, true ) end -- Prints the given message to the client console function UTIL:Log( msg ) print( "[Wraith ARS 2X]: " .. msg ) end -- Used to draw text to the screen, helpful for debugging issues function UTIL:DrawDebugText( x, y, scale, centre, text ) SetTextFont( 4 ) SetTextProportional( 0 ) SetTextScale( scale, scale ) SetTextColour( 255, 255, 255, 255 ) SetTextDropShadow( 0, 0, 0, 0, 255 ) SetTextEdge( 2, 0, 0, 0, 255 ) SetTextCentre( centre ) SetTextDropShadow() SetTextOutline() SetTextEntry( "STRING" ) AddTextComponentString( text ) DrawText( x, y ) end -- Returns if the current resource name is valid function UTIL:IsResourceNameValid() return GetCurrentResourceName() == "wk_wars2x" end --[[The MIT License (MIT) Copyright (c) 2017 IllidanS4 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The below code can be found at: https://gist.github.com/IllidanS4/9865ed17f60576425369fc1da70259b2 ]] local entityEnumerator = { __gc = function(enum) if enum.destructor and enum.handle then enum.destructor(enum.handle) end enum.destructor = nil enum.handle = nil end } local function EnumerateEntities(initFunc, moveFunc, disposeFunc) return coroutine.wrap(function() local iter, id = initFunc() if not id or id == 0 then disposeFunc(iter) return end local enum = {handle = iter, destructor = disposeFunc} setmetatable(enum, entityEnumerator) local next = true repeat coroutine.yield(id) next, id = moveFunc(iter) until not next enum.destructor, enum.handle = nil, nil disposeFunc(iter) end) end function UTIL:EnumerateVehicles() return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) end